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It's a Doodle Space game. Dodge all the Doodles :)
what a boring, pointless game.
I have nothing good to say about it. it got the .5 just because it exists as a reminder to game makers of what not to do when making a game.
I think I get the irony.
Within about half the players width away from the player mc, I found that hit detection was kind of weak.
Lacks depth, overall, kinda bland really.
i kinda like the old arcade style but the game is simply boring for me to wait for the harder level.
and i dont see any score to compete with my last trial. no soundtrack, the control needs to be more realistic though. try to search about aether or super meat boy or asteroids. try to understand how their mechanics works. if its a spaceship, then make it float like a spaceship. my point is
- no soundtrack
- make more interactive game menu
- need better movements/controls
- even though its a doodle, u still can make it as imaginative as possible
- create levels
- score, cause u really need to keep scores.
most importantly u tried ur best, and u should never give up and try to improve more than what u already are. good luck :)
WIsh there was a high score/
The sequel to "Outpost:Haven"
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