Be a Supporter!

Credits & Info

Uploaded
Sep 9, 2012 | 11:07 PM EDT

Related Stuff

If you liked this, check these out!


Author Comments

Shoot and survive as long as you can with the help of powerups and skills!

Warning: Use the magnet skill when you are in whacko mode or with shield on.. or it will be hard to kill the enemies!

Reviews


knalleknutenknalleknuten

Rated 3.5 / 5 stars September 10, 2012

cool game! liked it a lot



FuzesivahFuzesivah

Rated 4 / 5 stars September 10, 2012

Great game !
I love the effects, particules, screen shaking and the fleet of enemies I have to defeat.
Cons : The sounds are too earsplitting and there is too much bonuses, in fact I'm nearly always into a bonus mode. (It's certainly on purpose, as the title says.) Also, my flash plugin lags out when the invicibility mode is enabled and when I crush the enemies with it.



CheVlayaCheVlaya

Rated 3 / 5 stars September 10, 2012

Very good,but it causes a lot of lag for some reason.


People find this review helpful!

WorldOutkastWorldOutkast

Rated 2.5 / 5 stars September 10, 2012

As far as a demonstration of an engine goes, this is a rather fun and addictive game. However, I feel as though a few things are definitely missing, key of which is music.

The sounds that you did have were fitting, however I feel that in games like this, background music is equally as important to set the scene, and to keep the players interest. Perhaps also a system which tells the player when the next wave/level of difficulty of enemies has been reached wouldn't go awry, either.

The graphics are passable as they are, and I did like details like power-ups appearing on the player ship when acquired. However, I think a few more power-ups, such as rate-of-fire increase would go a long way, as well as updated graphics.

All in all, I had fun with this. I look forward to seeing more from you in the future!



mysticvortex13mysticvortex13

Rated 3.5 / 5 stars September 10, 2012

Not too bad, an interesting variation to the danmaku style games i'm used to, with extra enemy ships where some of the bullets would be normally.

While that extra challenge provided by the additional enemy ship overcrowding is an excellent idea however, I would have liked to see a little more control over the shots fired by the player-controlled ship.

Also, the proportions of the screen space there is to move within in comparison to the size of the ships are a bit too narrow to get the most out of a game like this, especially if you count the player-controlled ship with 2 wing upgrades.

Other than that, great game.