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a short game i wanted to do
if you're going to try to succeed with a game like bejeweled... you gotta make it really really really stand out from the crowd
If you take a common game like bejeweled, at least, do it right. Or add some new features.
Game art is not appealing there is no fluid animation or sprites, the music is good, there is nothing special in the gameplay, your mute button do not work.
Not too bad as a 'test' game, now you just need to give it a goal or something, and a way to 'end' (either by timer or by introducing 'bad' blocks after x amount of blocks removed that can only be removed with 5 or 6 in a row, so as to eventually make you run out of room some time.) Could also put a destructible object of some kind on the stage before the player starts, and removing blocks near it clears touching blocks, then you advance once the object is 'cleared'
Not even any instructions, just a screen filled with faces.
Okay game. Simple. Mute-Button Doen't work. Also i see no Victory or Game-Over Condition. Don't looks like much effort, but it works and so 2/5
Context? Context is for casuals.
Hexagon Puzzle Game
An old style, pixel-art noir adventure, inspired by classical point-and-click games.
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