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Credits & Info

Sep 7, 2012 | 11:55 PM EDT

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Author Comments

Game made for Ludum Dare (in 48 hours) the theme was Evolution.

A weird game about a mage and his aways-evolving-race of minions.
This jam I tried to do something different, the game got a little weird and confusing, it's more of an experiment than a game but I think it's playable.

Use WASD or the arrow keys to move around and SPACE to rally/disband your minions. They can reproduce a lot and that causes a mutation on their attributes, creating a natural selection of your minions.Some have special powers, like flying (or having loads of HP)

The game objective is to carry the purple crystals (one by one) to the altar.

Still a lot of unexpected behaviors my happen in the game, and the game is very easy. I plan to polish it a little during the week!

Hope you like it :)



Rated 4 / 5 stars September 11, 2012

Good, but could use some AI work. In particular, the minions priorities (fighting baddies and dying instead of reproduction) and their bizarre habit of engaging enemies not presently engaged (almost always resulting in death), as opposed to helping comrades.


Rated 4 / 5 stars September 11, 2012

Level 4 is almost impossible -_-;


Rated 4.5 / 5 stars September 11, 2012

Insainly well designed for a 48h game. Moving works, and thost flying termited of doom clear the house faster than any pestilence. Could be harder and still to fit to casual gaming-genre.

This could / should be a rogue-like, and even then should be longer.
½ points for not reseting after last stage.

Now, 48 hours came and went, so start coding. ;)
Now about html5 version, flash will be gone in few years.


Rated 5 / 5 stars September 11, 2012

Tooo goood


Rated 4.5 / 5 stars September 11, 2012

An interesting take on a tower defence game; this was surprisingly enjoyable and worked well. A fun game to pass the time.