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Ninja Cannon is a physics puzzle game featuring a variety of ninjas and some enemies to attack, with over 32 levels theres plenty of levels to keep you going. The aim of the game is simply to fight off the enemy.
This game works pretty well for a puzzle-type game.
Nice adaptation of this type of game.
One thing, its all a little squished in. On certain maps where you have green guys for example there isn't enough room to aim his next jump, or it gets blocked by the buttons. Maybe make an off screen bar for the turbo nuke logo, the reset button etc, and put a little more space between the top of the buildings and the edge of the screen.
Map 28 is a good example of this
I sincerely love the idea of the ninjas, the different versions of them, in addtion to the cut-the-obstacles gameplay. My only concern is there should be a wider range of power, and there should be MUCH less bouncing. The amount they bounce off obstacles is concerning, especially when you shouldn't still be bouncing over half the screen, after 4 or 5 bounces. Finally, allow the 'fire next ninja' to be triggered by clicking after firing. I.E. click and fire, click and trigger next ninja, click and fire again.
It's a fun and simple game.
I really like the game its not boring and has a challenging set of levels.
A game about people and their reflections
Pure minimalist puzzle game about solving spatial issues
Short visual novel about a mysterious girl hiding a dark secret
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