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Ascend to the highest level, the greatest of all shapes – the perfect, six sided hexagon.
Press left and right to rotate. Space to start.
I can't help but feeling the main difficulty in this game is the perception it plays on the players eyes. I can't say I know many games that intentionally do this. I'm not sure if it does it to everyone but for me the main difficulty curve was training your eyes to continually try to focus on the outer most part to plan your next move while trying to be accurate at the most center part. The movement of everything seems to be dragging my focus inward when i have to be focused outward. It's obvious to me, that the difficulty comes from having to train yourself to not to let your eyes focus in on the center.
if the game was not successful at drawing your eyes inward I suspect the difficulty would be much easier, but thats why I like the game...the difficulty is continually "checking" the way you're perceiving the environment in the game. In order to win you have to be somewhat "counter-intuitive."
I'm not sure on the whole "leveling" thing considering the difficulty seems to be almost relatively the same through out. I got stuck getting the 30 sec mark, but the game i achieved the 30 sec mark, i almost achieved the 60 sec mark and only missed it by a second or two.
I enjoyed the difficulty of it, and the leniency on the hit detection keeps people from getting frustrated. I still have a perceptual problem of recognizing which is left and right depending on my orientation but if I mastered it I'm sure I could hit the 200 sec mark like i saw one commenter got close to.
one a side note, kind of reminds me of VVVVVV.
This is a pretty cool game. It's simple but has great music, controls and visuals. It's pretty difficult but definitely worth a couple retries. The gameplay kept me on my toes and this is one of those games that focus is key. Great work!
It's one of those games where you emphasize the statement of "If at first you don't succeed try and try again". Also it's one of those games where the gameplay is key, not the visuals, although the spinnin and pulces are pretty cool
I thought this game was impossible to play the first time I tried it. Yet, for whatever reason, I felt compelled to play it again the next day, and the day after that, and now I just love it for its challenge and simplicity. I wouldn't think arrow key controls would work well for a game like this, but they do, because the collision detection is rather forgiving and the gameplay just takes a bit of getting used to. Hexagon has made me realize some games don't need a gradual difficulty curve to have a learning curve.
I cant help but think that this game would be better if it was mouse controls :P
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As DD's story comes to a close, another looms from the not-so-distant shadows....
Blast at rockets with awesome graphics and music
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