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Sep 4, 2012 | 11:50 PM EDT
  • Daily 4th Place September 6, 2012

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Author Comments

Upgrade your ship, buy weapons, collect coins and escape from the Very Bad Planet in this fast-paced action/arcade game!
Some explanations, hope they help:
- The indicators of the health and ammo are at the bottom of the screen
- The ammo indicatoir appears when you buy and equip a gun (by clicking on the gun in the shop and then Use button) and increase the maximum ammo number.

EDIT: Just made a little update, hope you like it:
- Coins have slightly bigger hitbox, now it's easier to collect them
- The difficulty of the game when closer to the end is increasing, adding some more challenge
- After the teleporting is completed, the ship is indestructible for a few seconds, so it won't suddenly run into walls:)



Rated 4.5 / 5 stars September 9, 2012

This really deserves 5 stars. the balancing concept is great, the .5 off is nit picking. As an old gamer it's the little things in games that make it enjoyable to me. A lot of side scrolling shooters try a maze type approach and usually, when trying to make it difficult, trap players in positions that make the difficulty feel unfair. the maze structure felt nice and didn't feel like it left the player in uncompromising positions. even without bullets the layout felt nice,

The bullets are a nice add-on, I know I've played side scrollers where you can destroy the layout, but not one that attempted to make it a strategy. I actually felt the the ammo packs should have been a little bit more scarce just to force the player to conserve a bit more and apply a little bit more pressure. the layout is also done well here because your never left feeling like you HAVE to save bullets for certain areas. I love that, sometimes I feel in games where they purposely force players to use abilities just to make them appear necessary.

I can't really comment too much on the controls, I'm on a LCD TV atm and have some input lag so i actually had to look past the movement controls, I know I could have controlled the craft a bit better if on an actual monitor.

the teleport feature is very nice, I feel like it could have been used more effectively though. It might be perfectly fine, but i just felt as though it could be upgraded too quickly.

otherwise, great concept, wish it was tweeked a bit more for strategy with the ammo and layout. the other aircrafts never really did hit me outside of one or two incidents.

My "monitor" may be acting up, but one thing i would love to see in some of these shooters is a border around the game to allow for missclicks and not just a pause feature. especially with the small size of the game I don't think it intrudes on anything.

otherwise, I really liked it. with the right story and giving the upgrades a little more "umph"(comparitve to gold acquired and how much each upgrade increases)you could create a very addictive game.

like i said, just nit picking. it's a good game as is and really liked it.

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meinlogin responds:

Thank you! Yes, I also thought about makins ammo scarce, but even now lots of people miss the powerful gun with lots of bullets:).


Rated 5 / 5 stars September 9, 2012

Great game and awsome musicyou should put this for download

People find this review helpful!
meinlogin responds:

Hey, thanks! I will tell your words to composer:).


Rated 4.5 / 5 stars September 9, 2012

laaggg... mmm no boss?

People find this review helpful!
meinlogin responds:

Yes, sorry. No boss:(.


Rated 4.5 / 5 stars September 9, 2012


meinlogin responds:

Thanks, I'm happy that people like it:).


Rated 3 / 5 stars September 8, 2012

This game is simple in concept, but nice in design. I liked how as you progressed through the different colours, all colours changed, including the lasers.

There are a few things that would be better though, here are my suggestions.

When getting upgrades at the start of the game, it's really easy to get the best stuff up first, thus avoiding any of the previous purchases. I suggest making them more expensive so that people have to work a bit at getting the weaponry, thus increasing the difficulty of the game. Even having the gun as upgradable is an idea, that way you go through all the different purchases, or can upgrade multiple times to speed up the progress. This can also go for the money collector.

After getting all upgrades and purchases, you tend to get a lot of extra money. It might be an idea to utilise more once-per-game upgrades, like the bomb. An item to fully replenish your health and bullets, to slow down the game, temporary invincibility, all are valid ideas, see which one sits with you best.

A few suggestions for fixing. When the laser things are destroyed, sometimes they leave behind part of a laser that still hurts you. Also, it might be an idea to add some instructions, even a one page screen with arrows pointing to most of the stuff, shield power, bullet power and their respective guns, money, distance and other things. This is a great place to sort of 'advertise' your upgrades in the shop.

Also, at the end of the game, maybe having words scroll across as someone passes past the red zone, something like '... I did it...' adds a little more in terms of story, and gives a somewhat more satisfactory ending.

Despite all these things to change, the actual game is pretty neat, and I'm happy to have played it. It's simple but not in a way that makes it look like you made it too 'cheap'. Also, most of the errors are minor, and it seems you caught the worst mistakes early. I'm impressed, and really want to use some concepts you've got in the game when I get good at flash programming.

Good work!

People find this review helpful!
meinlogin responds:

Hi, thank you for the detailed feedback! I guess if just I gather all the small (and not so small) things people suggested here I can make a second version of the game, which will be much better than this one:).