Be a Supporter!

Credits & Info

Uploaded
Sep 4, 2012 | 7:23 AM EDT

If you liked this, check these out!


Author Comments

Built using FlashPunk in 48 hours for Ludum Dare 24.

Reviews


roadguy5roadguy5

Rated 3.5 / 5 stars September 5, 2012

It's a nice simple game, I like the concept. I do have a few ideas for improvements, but I'm guessing that the game doesn't have these because it was in LD. The top things that I would like to see added to this game is
1. Music, without music it kinda get boring
2. Power ups/ Different weapons dropped from enemies, this is so it give the player a last hope for survival
3. Different/ Harder enemies as the game progresses, to add more of a challenge

But improvements aside, it is still a nice smooth game that can kill a few minutes of my time.


acdimalev responds:

1. I've got somebody in mind.
2. In any future releases the enemies will drop ammo. I'm a sucker for risk/reward trade-offs. Not saying a damn thing about other weapons until I've got something to show.
3. Yeah. This one's just because I suck. Had code for enemy progression, but had to scrap it because I wasn't able to debug it. I'm in the middle of switching to a different dev environment that's been giving me fewer problems.


elkmattelkmatt

Rated 0 / 5 stars September 4, 2012

Terrible game



redpillgamesredpillgames

Rated 3 / 5 stars September 4, 2012

quite good LD48 game, but it needs improvements now!



AzzaBaijanAzzaBaijan

Rated 2 / 5 stars September 4, 2012

It's a good concept, but I don't think many people could stand playing it for more than a couple of minutes. The controls are good, but I would suggest getting rid of the limited 'ammo'. Considering it was made in 48 hours, though, it's quite good.



K-PoneK-Pone

Rated 3 / 5 stars September 4, 2012

Cool game. Might be slightly cooler with some retro/8bit sounds.