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Credits & Info

Sep 2, 2012 | 9:31 AM EDT
  • Daily 2nd Place September 3, 2012

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Author Comments

Please vote for "Rot Gut" to get on Steam: /sharedfiles/filedetails/

Rot Gut is an action packed platformer set in America's 1920's Prohibition era. You take control of an agent who, to uncover their mysteries, goes on a mission to fight the city's underground armed to the teeth organizations.


- Gameplay: Several levels with different gameplay themes.

- Art: Graphics are based on 1920's American gangster's era with Noir style mixed with retro aspects of pixel art.

- Music: Each level has it's own uniquely composed music that is an exciting mixture of chiptune and 1920's Jazz.

- Details: In order to make the game feel more fun, strong attention was paid to the details in the game; from the small sound of shotgun shells bouncing on the ground to that kick that firing a shotgun should have.

- Cutscenes: Game features 5 different cutscenes with full sound effects that played various parts during the game to tell the story and also prevent repetition.

- and MORE! ...:

About the name: "Rot Gut" basically means the stomach ache that was caused by drinking bad or home made alcoholic drinks that were popular in 1920's due to it's prohibition.



Rated 5 / 5 stars March 12, 2013

I love this game. It's full of everything I love: Mobsters, 8-bit everything, the Tommygun! This game is epic to the top degree! The only Issue I have is that the soundtrack to this game isn't in the music section here on Newgrounds. I love the title theme especially and listen to it while working on projects. That would be my only request. Upload the soundtrack onto the music section. As for the game itself, it's challenging, interesting, and most importantly, fun! 5 stars.

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Rated 4.5 / 5 stars February 16, 2013

Really great game! I must say though it does get pretty tough, but that's good and above all the art is beautiful! 4.5/5 Keep up the great work!

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Rated 5 / 5 stars January 12, 2013

Loved it. However; needs more levels and more bosses. Also, the ability to control movement with one hand and utilize the mouse to aim would add more to the game. Still, great!

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Rated 5 / 5 stars November 23, 2012

Excellent theme, great noir-movie type feeling, sounds and music were awesome, this is a great platforming game, the only complaint is the unavoidable damage you are bound to take from EVERY enemy. But, with how spread out the vending machines are it can be overlooked, great job.

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Rated 4 / 5 stars November 16, 2012

A very fun and interesting game you managed here. There are a few touches thrown back to certain old-school favorites of mine I like, and the overall package is just well realized.

In terms of game design this is well thought out. The stages have a natural sense of progression and are pretty easy to follow visually even with the intentionally limited color palette ("color" loosely used here; I'm an artist so black and white aren't really considered colors to me x3). Platforms are easy to distinguish and the collision detection for them is solid. I had no problems with suddenly falling through a platform I swore I clearly landed on.

The difficulty seems just about right. The game follows that sort of classic Nintendo model of gradual linear difficulty; there were no sudden spikes or sections where repeated deaths occurred. In fact-and this is just a personal thing-I felt the game was almost on the easy side, as I only died twice, both times due to enemy placement that cut off defensive options and seemed to call for sudden rush combat. Some others would consider these unfair difficulty spike scenarios, but given the relative easiness of the rest of the game for me, they were welcome and the penalty wasn't severe for dying to them or losing health. Generally speaking, my only real quip on the 'easiness' is w/ the bosses. I would have liked for them to be a bit more difficult, or the stages to be more or the other.

Another issue I had was the game suddenly speeding up on the 2nd stage. It'd of been nice if it were that speed from the beginning, as it's a slight shock and takes a moment to adjust to, tho by the time one adjusts it is no longer an issue. I would have also liked more stages and a greater variety of missions per stage, such as defending a dame in the bar or a minigame of shooting alcohol glasses so a drunk can't get that last drink, to celebrate the theme more. There's also perhaps considering making the cover breakable by enemy fire after a certain number of damage is incurred. It also would be nice if there were more focus on utilizing the jump for specific challenging platforming sections. But I'm sure you're already considering such things ;)

Aside from that, I have no real issues with the game. The controls are very responsive and the jump feature nice. Any game w/ a double jump automatically reminds me of Super Ghouls 'n Ghosts, but unlike there you actually have control over your jump during the ascend and descend, which is a blessing. Momentum feels solid and exactly weighed, and the gun system is put to great effect and checked + balanced sensibly. Even the cover mechanic (well, moreso an extension of this type of game) is nicely done. The sprite work is charming and the music quite cool.

You have a solidly good thing going on here, and it's a very good first debut. W/ some more inventiveness and tightening up the challenge, I think you can create a grand slam. Best of luck to you on the follow-up(s)!

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