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Kokonuts and Wilsons goddammit.
Move Wilson with LEFT and RIGHT.
Wilson can jump using SPACE.
Wilson can also crouch using DOWN.
Bite with Z.
Use X(action button) to move the cloud.
Mute/unmute with "0".
The demo finishes after you get back to the jungle when you enter the secret door in the water level.
Art design: Jose Francisco Pacheco Barrientos. (Macaron)
Terrain tiles: Josue Chacon Rodriguez. (Jollyster)
Programming: Markus Villalobos Corrales. (Patoto)
: I DON'T OWN ANY OF THE MUSIC OR SOUNDS OF THIS GAME :
the same thing happened to me that happened to Francky. i stepped on the lighted platform and teleported back to the beginning of the game
After I put the "Black and Red pearl" into the typhoon, I jumped on the lighted symbols and came back in the forest...
I don't know if there is an end...
Yes, this is a prototype so after you get into the forest that is the end of the demo.
awsome game good flow no glitches only flaw i can see is that the collision detection is over precise makeing it hard to jump those stupid coconut men (even if it looks like you got plenty of space but thats the only problum i see although i would like to know what i am supposed to do after i blow that hole in the frame
I just changed the collision detection for the coconut men (Â¡Awesome fact, they are called "Tikos"!)
And... I can't tell you what you gotta do with the bubbles, but, just think why is the first platform of the water level there? What is its porpuse?
XD Great game!! your a much better developer than me :D
Lol, thank you n.n
Context? Context is for casuals.
Hexagon Puzzle Game
An old style, pixel-art noir adventure, inspired by classical point-and-click games.
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