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Aug 29, 2012 | 1:04 PM EDT
  • Daily Feature August 31, 2012

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Author Comments

Sometimes it takes a friend to show you the way.
(Click a bubble to start the game)

UPDATE 22.09.2012: The site-lock has been removed and the EXE projector file for the offline play is available here:

Here are some tips / instructions:
- Derpy will follow the bubbles that you control, but only if they are in her direct line of sight (Derpy will literally brighten up when she sees them).
- You can make Derpy run by pressing and holding the left mouse button to increases the bubble's power, but do it for too long and the main bubble will pop. It recharges after a while, but in the meantime it casts no light so Derpy won't see it.
- Amount of smaller bubbles = amount of lives.
- Derpy will get bored if you stay in one place for too long; same if she doesn't see the bubbles.
- Derpy will not walk into any harm on her own.

The game requires powerful CPU so if you can't play it, here is a complete walkthrough:

People that made this game at least 20% more cooler:
Forest Rain ( by composing awesome music and SFX for cutscenes.
Decibelle ( by lending her wonderful voice to Derpy
Resonant Waves ( by allowing me to use the lovely "Luna's Palace" and "The Temple of Rain" tracks.
PonyVisation ( by allowing me to use the great "Everfree Shadows" track.
And of course, special thanks to RizCifra ( for creating the inspiring "We Are Pilots".



Rated 5 / 5 stars

Pure masterpiece here, guys.

Animation is excellent, art is accurate and good, The length of the game was okay, music really goes with this and the ending made me smile. Thank you 4as. Thanks.


Rated 5 / 5 stars

I just loved it >-<''


Rated 5 / 5 stars

Best Derpy game to date!
But didn't explain about her eyes tho..

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4as responds:

That is a story for a different time :)


Rated 3 / 5 stars

Beautiful graphics and sound, but the controls are absolutely horrid.

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Rated 2.5 / 5 stars

I understand that she can only see the bubbles if she's looking in their direction, but since she only faces directly left or right, getting her to move straight up and down is a nightmare. Also, it's irritating that I can't seem to get her to face the opposite direction when I want, since her field of vision cannot turn gradually. Both these problems would be fixed if you would make more sprites for Derpy and let her face north and south, in addition to east and west.

Also, you must, must, MUST change the punishment for failing a level to something less extreme. Instead of being taken all the way back to the beginning of the game, maybe send her back to the start of the previous level.

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