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Aug 29, 2012 | 4:08 AM EDT
  • Daily 3rd Place August 30, 2012

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Author Comments

Thanks for playing my latest game. I learned a lot while making it, and am really proud of myself for managing to keep it under 10 megs this time! I learned some techniques and got some software that helped be compress .pngs and so on.

This game does take place in the same 'world' as my other games, so you might recognize some races and names. I hope you do!

The final episode of Hood is next on my list for any interested, so expect it to be my next game. Thanks for checking this out and let me know what you think.



Rated 5 / 5 stars

sheers were in the alc's shop btw and great game loved it


Rated 5 / 5 stars

It's a great game... but it should be a bit longer :)


Rated 5 / 5 stars

Awesome. I always loved you games and this one isn't an exception. Though I did get stuck at the door (did'nt know where the shears were), it doesn't make the game less enjoyable, just a bit more challenging.
I think I found an error in the fnal text. The part that has the image of the Fithling with blood on his head, the phrase seems to continue but it doesn't. It's not a typo or a bug it's just a wrong use of verb tense. Maybe not. English is not my native language anyway, so don't mind me : ) .

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Rated 5 / 5 stars

fucking spanish commercials...


Rated 4 / 5 stars

Very nice game. I wish you'd rather expand this one than make a new episode since there were quite many decoy locations and such that could be used.

Also using the pry bar in such a way at the bomb door didn't make any sense. I'd be glad to hear the logic behind it, if there was any...

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Hyptosis responds:

I would have liked to have made the game longer, but I need the game to stay under a certain size. That said, I actually intend to 'reuse' some places and npcs in the sequels. My idea is to allow the player to revisit useful areas form previous games, and speak with and use previously met npcs. It's a bit of an experiment. Also the pry bar, my intention was to show that the player wedged it inside the side sensor of the pressure plate, so that when the player walked through the door, the contacts wouldn't touch. I probably just didn't illustrate this very well, my apologies.