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Aug 29, 2012 | 3:23 AM EDT
  • Daily 4th Place August 30, 2012

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Author Comments


An update has been made and after careful read of reviews, and have fixed some of the major problems. A new character has been added to the roster, all secret characters unlocked, and all secret costumes including an all new costume for each character has been unlocked.

wasd OR arrow keys (Swappable)
Punch: J (Default) Can be customized
Kick: K (Default) Can be customized
Up: Jump
Down: Crouch
left/right: walk
Double Left/Double Right: Dash left/right
Back: Block
Enter: Pause/Menu

Player 2 controls are adjustable through button config menu.

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Rated 3.5 / 5 stars

it's not bad, but it needs a lot of spit and polishing, the controls are slow and clunky, but the artwork is beautiful, I fail to see a story mode which even shaq fu managed to have, but I think that is just my own perspective.... I have faith that you will work on what you need to and get this going well


Rated 3.5 / 5 stars

I like it a lot obviously there's need of improvement, hopefully I get to see a sequel with better manics, graphics and more characters please don't stop with this.


Rated 3.5 / 5 stars

Pretty good game though it is very difficult to get the diagonals to register


Rated 3.5 / 5 stars

I didn't really get it how to do the mountain frost attack when I was using Amea. The command thing didn't help at all. What do I have to press? .-.

Godlimations responds:

hold down and right if you're facing right, or hold down and left if facing left. then press j.


Rated 3.5 / 5 stars

so after playing and beating the game and completing all of the challenges i have finally developed my review. i honestly like the game a lot but there are a lot of things that i'm assuming you intended like projectile character's ability to be hit by their own projectiles. or the recovery frame rate so that it was hard to combo with the character with simple skill lists couldn't own. I also realize that the AI in the game feels a little clunky in the fact the they only use 4 of their skills. also situations in which the opponents should be able to be hit are there they just instant get recovery frames when trying to do certain combos. i mean honestly if you take some extra time and polish the game some more(cause it feels rushed a little bit) i'm sure it would be one of the top ten fighters on NG, please don't think i'm hating on your games these are just some things i noticed as a gamer and a programmer that should be looked at and potentially fix.but yea other than that i thoroughly enjoyed the game

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Godlimations responds:

the only projectile that hits back is luemas advantage beem, which actually gives him life instead of take it. Every other projectile does not inflict damage on the self, as far as I know...

The Ai was pretty hard to figure out. I kinda spat the dummy on it for being a pain in the ass, and on top of that, there was a whole lot of other stuff i needed to get done. I spent roughly 4 months on the project, so any extra time i felt wasn't worth it. I'm not as diligent with my programming to the standard programmer these days, as I'm still on as2.

thanks for the review, I need to polish up my skills more than anything really, and hopefully the next big game should be a blast :)