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Uploaded
Aug 29, 2012 | 3:23 AM EDT
  • Daily 4th Place August 30, 2012

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Author Comments

FLASH BASH UNLOCKED!

An update has been made and after careful read of reviews, and have fixed some of the major problems. A new character has been added to the roster, all secret characters unlocked, and all secret costumes including an all new costume for each character has been unlocked.

wasd OR arrow keys (Swappable)
Punch: J (Default) Can be customized
Kick: K (Default) Can be customized
Up: Jump
Down: Crouch
left/right: walk
Double Left/Double Right: Dash left/right
Back: Block
Enter: Pause/Menu

Player 2 controls are adjustable through button config menu.

produced by godlimations.com
sponsored by armorgames.com

Reviews


LancorLancor

Rated 5 / 5 stars

Are you gonna add a Ending for Ryan?


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Godlimations responds:

nah no ending, i'm working on flash bash 2 though


goldlygoldly

Rated 5 / 5 stars

Luemas is awsome



blizzarddemonblizzarddemon

Rated 4.5 / 5 stars

wow man this game it was freakin amazing
but what exactly amano says before the battle begin
and what dan says what he loose?


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Godlimations responds:

amano: are you familiar with the black arts?
Dan: Did i mention I have a think against loooosiiing!


GorewarriorGorewarrior

Rated 4 / 5 stars

As an experienced fighting game player, I am quite impressed with what you have here in terms of a flash game. I see that you were very influenced from SF4 when you made this game. However, I do have a few problems with the system and the controls however. To start things off, I do like that the controls are very simplified for beginners, however this also means that a lot of inputs overlap and give you something that you don't want. For example, when I want to dash cancel my focus attack, I often get ultra. I would recommend adding an option for players to have complex controls so that once the training wheels come off, your combos and such won't be interfered by inputs overlapping. I would also address the focus attacks because they are horribly overpowered. In SF4, you have 3 levels of focus (I assume that you know the properties because you're a SF4 player) and only level 3 focuses are unblockable and you take provisional damage if you get hit. In this game however, I believe that all levels of focus are UNBLOCKABLE (or at least I think it is) and you don't take provisional damage. This makes focus a very abusable because not only does an unblockable level 2 give you crumple but the level 1 also knocks opponents away full screen which is a very good option to get people off your back. I would recommend using SF4's focus properties to make it more balanced. Another issue would be the meter building. Super meter is given in huge chunks off of physical attacks and projectiles are hardly given any. It would also seem that ultras are built off of hits instead of damage. This would mean that characters with multiple hit attacks will just toss ultra meter to the opponent. I would have liked to see more balanced ways of building meter like in modern fighting games. Finally, as a fellow Street Fighter player, I would like to point out a few things about Ryu... Err... Ryan. It would appear that his Shoryuken does very little damage when you land it during the initial few frames and more damage when he rises off the ground. It should have been the other away around because this reduces his combo damage by quite a bit. Also, his FADC is a shadow of itself in SF4. I was pretty sad to find out that I could FADC ultra or even land the Solar Plexus->Shoryuken combo off off a focus crumple. Well I'm just being picky now because of my SF4 experience heh heh. But overall, it's a pretty good fighting game that could have been great with a few tweaks.


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CrowOnTheWireCrowOnTheWire

Rated 4 / 5 stars

Nice, simple, responsive controls, flexible combos and a cast of unique characters each with their own styles. This game definitely has some of the qualities of a "triple A" Fighting game. My only complaint would be I found some of the sound design, mostly the voice acting, to be a bit underwhelming, but given your fairly small team you have a very solid piece of work here. Keep up the good work!


Godlimations responds:

thanks man :)