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rated 3.46 / 5 stars
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Puzzles - Other

Credits & Info

Aug 27, 2012 | 5:13 PM EDT

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First Bounce 5 Points Bounce with a wall for the first time
First Sign 5 Points Get the first + sign
Bouncer 10 Points Bounce at least 5 times simultaneously
Collector 10 Points Collect at least 80 signs
Experienced 25 Points Achieve 5000 experience points
Tests Completed 25 Points Finish all game tests

Author Comments

Collect a game about collecting + signs and evolving to pass all the test.

Just use the mouse to jump towards the + signs.

Here is LudumDare page:
compo/ludum-dare-24/?acti on=preview&uid=2510



Rated 1.5 / 5 stars

Incredibly boring. I can't believe we are supposed to do level 1 three-hundred times.


Rated 2 / 5 stars

This game started off so well. It was an interesting concept: you start off incapable of progressing through a series of levels, so you have to evolve, grinding as you get further and further in the game, evolving faster and so on until you've beaten the game.
Here's where the problem begins to arise: Your ball leaves a trail as it travels, which is projected as a ghost track the next time you reach the level. If you look carefully at the track, you'll see it shift slightly. Most people would use this ghost as a reference point when firing their next ball, but doing so in this game will cause the ball to take a slightly different path. Since this physics-based game calls for precision, this slightly different path is almost guaranteed to veer away from your target. And then IT leaves a ghost on the level.
Now some of you would say this wouldn't matter, you'd just nudge the ball's aim to accommodate. My point is: you shouldn't have to. You're compensating for the programmer's mistakes. In a AAA title, this would be inexcusable. In an indie game, this would be inexcusable. In a Ludum Dare exercise, it is still inexcusable.

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Rated 2.5 / 5 stars

Not bad..It was a bit repetitive, but I can see the strategy aspect.


Rated 0 / 5 stars

horrible crap game


Rated 0 / 5 stars