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Goin' Mental

rated 3.55 / 5 stars
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Skill - Avoid

Credits & Info

Aug 27, 2012 | 3:30 PM EDT

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Catatonic 5 Points Pause the game with P or Esc
Corporate Conspiracy 5 Points Visit Newgrounds
Head Examination 5 Points Kill a bouncing head
Stalker 5 Points View the credits
Paranoid Delusion 10 Points Stab out the eyes
Self Loathing 25 Points Burn away your sobbing doppleganger
Murderer 50 Points Blow the worm to smithereens and beat it to a pulp
Obsessive Compulsive 100 Points Conquer the time trial in under 3 minutes

Author Comments

Perhaps it was the chronic rage which put you in this state... you stand, your arms pinned across your chest with no way to free yourself in some sort of white jacket. You can't remember much... not even your name... but you feel a consciousness near you, a great evil. You feel yourself picked up and led into a room. How long were you waiting out there? You can't remember that either. Now, as the door slams shut behind you, the white walls begin to transform... the pressure of the consciousness is great. A panic sets in; you begin to sweat as voices and cries echo around you. It has come.

Survive the increasingly difficult waves of enemies by carefully dodging them. Note that certain enemies kill other enemies.

TharosTheDragon (8-29-2012): People have been saying the bomb in round 3 doesn't respawn sometimes. I don't know why that happened, but the game now regularly checks to see if the bomb has respawned and respawns it if it hasn't. Let me know if there are any further problems.

TharosTheDragon (9-4-2012): Supposedly in order for an enemy to spawn on top of you it would have to randomly generate its coordinates to be on top of you 500 times in a row. That is to say, it should never happen to anyone. But people have been complaining about it all the same so I've now updated the random generator to use polar coordinates and ensure that enemies always spawn really far away from you. I've also fixed my last update so that two creepers shouldn't appear at once. Let me know if there are any further problems.

People are complaining about the hit boxes and I'm not sure why. Remember to take perspective into account. Your image can appear to be overlapping with the image of an enemy without your 3-dimensional spaces actually touching. That is to say, you will hit an enemy when the part of you that's touching the floor overlaps with the part of the enemy that's touching the floor. Also if you're getting lag you should turn down the quality by clicking on the Q.

TharosTheDragon (9-22-2012): Thanks to hourder I discovered a typo in my randomizer that caused enemies to always spawn at the top of the screen. I fixed it.

Samulis (1/2/2013):
Final boss battle music can be found here for those interested- mulis/battle3-loopable



Rated 5 / 5 stars

I don't think it's as hard as you say ^^
Good game! But short... And for a raison that i don't know, i love the end when the guy is shocked :p

People find this review helpful!
samulis responds:

Don't give away the ending! :P


Rated 5 / 5 stars

level 1: stand on the eyes and then move off when the ball gets close enough
level 2:try to stay near the bottom of the stage cause those jumping heads will spawn on top of u if your standing near the top and you will take damage for it
level 3: the very bottom of the stage is safe from the white guys attacks and all u got to worry about is dodging the worms ranged attack
hope this helps

samulis responds:

Good strategies. Tharos did find that the heads spawning on you at the top of the screen is indeed a bug, thanks for catching that.


Rated 2.5 / 5 stars

It just gets broading after a while you just walk over the place and wait for the death balls

samulis responds:

I take it you didn't get to have fun with your doppelganger or the worm of death and destruction?


Rated 5 / 5 stars

Hard. Good. 5/5 for me.

samulis responds:

You must have been around when games actually were normally hard. :)


Rated 3.5 / 5 stars

Is that isaac? (crying thing)

samulis responds:

I dunno, what do you think?