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Score:
rated 3.53 / 5 stars
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96,174 Views
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Genre:
Skill - Avoid
Tags:
crazy
psycho
asylum
institution

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Credits & Info

Uploaded
Aug 27, 2012 | 3:30 PM EDT
File Info
Game
2.6 mb

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Head Examination 5 Points Kill a bouncing head
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Paranoid Delusion 10 Points Stab out the eyes
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Self Loathing 25 Points Burn away your sobbing doppleganger
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Murderer 50 Points Blow the worm to smithereens and beat it to a pulp
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Obsessive Compulsive 100 Points Conquer the time trial in under 3 minutes

Author Comments

Perhaps it was the chronic rage which put you in this state... you stand, your arms pinned across your chest with no way to free yourself in some sort of white jacket. You can't remember much... not even your name... but you feel a consciousness near you, a great evil. You feel yourself picked up and led into a room. How long were you waiting out there? You can't remember that either. Now, as the door slams shut behind you, the white walls begin to transform... the pressure of the consciousness is great. A panic sets in; you begin to sweat as voices and cries echo around you. It has come.

Survive the increasingly difficult waves of enemies by carefully dodging them. Note that certain enemies kill other enemies.

TharosTheDragon (8-29-2012): People have been saying the bomb in round 3 doesn't respawn sometimes. I don't know why that happened, but the game now regularly checks to see if the bomb has respawned and respawns it if it hasn't. Let me know if there are any further problems.

TharosTheDragon (9-4-2012): Supposedly in order for an enemy to spawn on top of you it would have to randomly generate its coordinates to be on top of you 500 times in a row. That is to say, it should never happen to anyone. But people have been complaining about it all the same so I've now updated the random generator to use polar coordinates and ensure that enemies always spawn really far away from you. I've also fixed my last update so that two creepers shouldn't appear at once. Let me know if there are any further problems.

People are complaining about the hit boxes and I'm not sure why. Remember to take perspective into account. Your image can appear to be overlapping with the image of an enemy without your 3-dimensional spaces actually touching. That is to say, you will hit an enemy when the part of you that's touching the floor overlaps with the part of the enemy that's touching the floor. Also if you're getting lag you should turn down the quality by clicking on the Q.

TharosTheDragon (9-22-2012): Thanks to hourder I discovered a typo in my randomizer that caused enemies to always spawn at the top of the screen. I fixed it.

=====
Samulis (1/2/2013):
Final boss battle music can be found here for those interested-
https://soundcloud.com/sa mulis/battle3-loopable

Reviews


kalaretekalarete

Rated 0.5 / 5 stars September 3, 2012

crazy


samulis responds:

that's what we were going for. :)


PtsklerPtskler

Rated 4 / 5 stars September 3, 2012

I seem to have the same view of it as Christian123 below me, it's just not a polished game. I think it's pretty fun though, I found the last one damn impossible to complete but eventually got it. The snake head starts to shoot more of those deadly rubber balls whether you attack it more or not. I guess it's to bring conclusion to the fight since you haven't killed it yet. But it's not vulnerable long enough to do any damage to it after the first two times. It's very difficult, a challenge is good once in a while. The game deserves a solid four, maybe 3 1/2


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Christian123Christian123

Rated 2.5 / 5 stars September 3, 2012

I like the concept, the artwork and the mood of this game very much however in a game like this gameplay is everything. What hurts the gameplay is that almost every time you get "hit" the enemy is no where near you. Its very unsatisfying when you run around a character only to lose health after already getting past them but more importantly it takes the player out of the cool creepy dark world you created and makes them think more about the whether or not the game will actually register two characters colliding correctly. In short I felt like a game tester playing a half made game and couldn't get into the game all that much which is disappointing since there seems to be some good stuff here.


People find this review helpful!
samulis responds:

There could always be lag issues affecting that too. The game is designed to be challenging and uncomfortable. All the hitboxes are smaller than the artwork, so that shouldn't be a problem... perhaps you are getting hit by bullets.


JaconWesJaconWes

Rated 5 / 5 stars September 3, 2012

Needs more bagpipes.

-Vlaskiyov


samulis responds:

Sorry man, no Scots in this game, so they didn't let me. :P


NightsAndWeekendsNightsAndWeekends

Rated 4 / 5 stars September 3, 2012

Simple and fun game, though a bit distubring, haha. I did like the fullscreen option. The game looked more awesome and still maintained the quality.

The third level, however, is a bit tricky. Seeing as the worm only has it's mouth open for a split second is kind of annoying when the bomb is on the other side. The flea looking thing also kind of seemed to run over to the other side when it wanted to. I think I am missing part of the game strategy, maybe.


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samulis responds:

The "flea thing", which we nicknamed the "charger" likes to run towards you.

Most of the tricky stuff is about strategy and it often takes multiple "tries" to get through a level.