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Quietus II

rated 3.77 / 5 stars
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Skill - Other

Credits & Info

Aug 27, 2012 | 2:30 PM EDT

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Beginner 5 Points Beat 5 levels.
Initiate 5 Points Beat 10 levels.
Hopeful 10 Points Beat 15 levels.
Middleman 10 Points Beat 20 levels.
Finders, Keepers 25 Points Open 20 chests.
Talent 25 Points Beat 25 levels.
Worker 25 Points Beat 30 levels.
Spelunker 50 Points Beat 35 levels.
Angel 100 Points Beat the game.
Dedicated 100 Points Open all 40 chests.

Author Comments

*Update 8/28/2012: performance improvements, background color change*

After coming back to life from your first deal with Death with riches beyond measure, you have once again died and are seeking a way to heaven--but this time, you must lead a lost soul through a newly hellish landscape.

-Arrows/WASD - move
-Z/Up/W - jump
-Down/S - open chest
-M - mute
-R - return to level select



Rated 4.5 / 5 stars

wow good


Rated 4.5 / 5 stars



Rated 4.5 / 5 stars

great game, but a bit hard. also it bothers me how when he dies he is an angel, isn't he supposed to be trapped in hell?

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Rated 4.5 / 5 stars

way too hard :c
and it lags very often making you appear dead even without moving a bit x_x
but i love the char and abiance is very nice

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Rated 4 / 5 stars

This is cruel man... I'm at that awkward moment when you realize that you're a lot worse at the game than earlier because you have no more concentration to spare, so I'm writing this to take a small break. This has to be one of the most unforgiving games I have ever played. The controls can be unpredictable and tend to betray you when you need it the least, but I've seen a loooot worse and, besides, this isn't the biggest obstacle the player will encounter.

Right now, I'm at level 35 and at the end there's a point where one's supposed to make an impossible one-block jump with a block angle right on top of the player, and on top of it there will be a spinning morningstar chasing after me so it'll have to be a very, very fast and precise jump with a millisecond to spare... or it's 35 all over again.

...28 minutes later...

Finished. Well, to sum it up, the game is NOT boring, it made me go all the way through to the very end. The author has made an effort to make this game difficult, but I'm certain that the vast majority of Newgrounders have seen their fair share of hell in games, so I trust this won't be an issue. You'll have to dig every ounce of your old reflexes and dumb luck to beat this one.

The reason I'm supposed to bust the review score to oblivion on this one is the lack of an ongoing plot, or, in fact, ANYTHING that rewards the player for their effort. I can take a lot of punishment, but the end screen left me with the feeling that I went through all of those traps for zilch - the same feeling I had throughout the entire game! The beginning was interesting, why in the world did it stop there!? The way it is now, it's a torture session.

...but, I have the urge to try and beat this game again with as few deaths as possible and I will probably never play this game ever again.

I'm still a bit interested for some reason so I'll bust it just a wee bit. Note to the Author: Work on giving the player some kind of reward for their trouble, this is not enough.

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