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Aug 26, 2012 | 3:47 PM EDT

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Author Comments

~~~WASD to move~~~
~~~Arrow Keys to shoot (when you evolve enough)~~~

My entry for Ludum Dare 24, a 48 hour game making competition. The theme was evolution. Play as a slime that evolves the more it eats, and use you evolution to defeat your enemies. Gain friends, defeat bats and alligators. Thanks for the feature. Link to Ludum Dare page for the game:
compo/ludum-dare-24/?acti on=preview&uid=10737

Made in FlashPunk.



Rated 3 / 5 stars

Very unpolished. Even a hint of a story, like just some text or a splash screen, would have been so much better than nothing. Don't seem to be any instructions for controls anywhere, either.

Not much to play after you die two or three times. But still. 48 hours.


Rated 3.5 / 5 stars

There are many "nr" moment in this game... it need a HELL OF A LOT OF TWEAKING. Considering that you did this in 24 hours... I can tell that this game is good, as I tried to design a game in 3 weeks and my game did worse then this... And I didn't have to design my own graphics either >__>

So, I say 3.5 stars... It's an impressive feat for 24 hours, but the game mechanics need a LOT of work... and the level design... VERY annoying (no I'm not talking about the square, I'm talking about how you respawn in the game)

Pixelulsar responds:

48 hours, you give me too much credit.


Rated 2.5 / 5 stars

It's cute and it's a solid idea. I enjoyed it at first, but after having to restart I got bored. Perhaps checkpoints would keep the game from being repetitive and frustrating.

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Rated 3.5 / 5 stars

Idea - 5 stars
Replay value (boring when starting again) - minus 2
Being killed by a monster when it wasn't anywhere near me - minus 2
Making this in less than 48 hours - plus 2.5

Great game but just needs a tweak or two...

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Rated 2 / 5 stars

Restart 3 times and you will find it too boring.

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