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Kill the the squares for experience (excluding yourself), and
once you die, pass what genes you can onto your next generation!
Z,X,C to pick options after you die
Arrow keys to move
Shooting is automatic
Made in 48 hours for Ludum Dare 24.
Its the bulletfireing that's the flaw of the game anything else hmmmmm?Idk probaly all the enemies that u can't dodge!Stupid fuck blocks.But its addticing(Spelled wrong)so yhea its ok if u like simple gamez :D
it's a good game, there's flaws on it that i didn't actually care. but autofiring thing is kinda irritating that most of your bullets actually not hit anything.
Well, this wasn't fun.
- game consisted of a chore of trying to get enough experience for next level. Except upgrades are too weak to give player feeling they are accomplishing anything, getting more powerful or making any progress. Basic difficulty of the game - being able to shoot (on autofire, so even without choosing *when*) only single bullet, with huge cooldown, and improbable aiming due to weird controls (was it hard to go with Asteroids scheme?) , and dying in one hit, is never nullified by any of the genes (except faster gunfire). You can't upgrade damage you deal, your hitpoints, amount of projectiles you emit, accuracy - you aren't really getting adjusted to your environment, which kinda defeats the idea of "evolution". Your accuracy is nil, so bigger or faster bullets won't help much - visibly increasing fire rate, allowing more bullets at once, manual aiming or homing bullets or just increasing damage could counteract this - but we get oversimplified boring linear upgrades instead. Bad graphics (it doesn't fit minimum to call them "minimalistic") and nearly nonexistent annoying sound are just final nail to the coffin.
I urge the author to play DN8 to see a GOOD shoot'em up with "evolution" theme.
awesome game!! im adding it to my fav's!
After playing this game, I felt like it was missing something.
I did not enjoy the difficulty of moving around to shoot other things while they chase behind you. Also, I didn't like the fact that you have a system of 'One hit One kill' with your character. I think that there should be a health system that you can upgrade, perhaps.
I also think that the small creatures should take less to kill if they're smaller than you. And big ones should take a little less to kill. As in, don't make it too long to kill things, but don't make it too easy to kill stuff, either.
This game does show creativity in my opinion, and has potential, but I feel that it needs to be worked on and sent back to the drawing board for more things to add onto it.
I hope this helps! Please don't take offense, I'm just trying to help!
Thank you for the feedback, looks like I still got a ways to go :)
A retro-inspired 2D Action RPG set in the distant future (DEMO)
Travel the world on an epic shark lifting adventure!
What happens after the final boss is defeated?
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