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ART = ULTRAPITCHFORK (Samuel St Germain)
CODING = PabMo
Please read the description on the opening page.
Otherwise here it is:
The following is an incomplete game. Development started in august of 2011. It was abandoned not long after due to communication difficulties and lack of time. I decided to share what was done rather than have it gathering dust on an old HD.
Arrows = Movement
Up Arrow = Jump
S KEY = Salvage Item
A KEY = Attack
This first level was about 85 percent complete. Just needed to figure out the knock-back reaction from the temple forcefield and fix a glitch or two then tweak the movement.
If someone is interested in taking over this project or helping me with it or has an idea for something new - send me a PM on here.