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a robust man kidnaped prince,princess follow him and want to free the prince,help her...
arrow key to move character,Z key pick up something,X key throw out something
Too easy. I'll be honest, I was not expecting to fly through the game like I did, I thought the puzzle would inevitably get harder and I'd give up in frustration, but I didn't. The only remote thing I got stuck on was the "step" sequences, but even they're easy to figure out after a while. But in terms of graphics and gameplay, it's not bad.
I like the art stye, the use of humor through sound effect and no dialog. I only wished the puzzles got harder as you went along, rooms 9 and 10 seemed downright easy.
Level 1: Step on the pressure plate, get the key, grab the boulder and throw it to kill the slime in your way. Move the boulder out of your way.
Level 2: Step on the pressure plate to your left. Pick up the boulder and throw it at the pressure plate at the top left and run right so you don't get caught by the gate. Get the key. Step on the pressure plate on the right and go up towards the door.
Level 3: Grab the boulder and throw it on the pressure plate to the left to open the door for another boulder. Get the other boulder and throw it on the pressure plate left of the original boulder. Pick up the original boulder and throw it at the bottom left pressure plate. Get the key. Get the boulder and throw it back on the pressure plate to your right. Pick up the other boulder and throw it at the pressure plate at the top.
Level 4: Throw the boulder at the pressure plate on the right and step on the pressure plate next to it. When you enter the new room, 3 slimes will appear. Dodge them and kill them all with the provided boulder.
Level 5: Note Blocks, top left, top right, bottom left, bottom right. Step on the pressure plate to open to a small room. Make sure to step on the pressure plate to the right to get a boulder and then step on the pressure plate to the left. Don't go for the key yet. Wait until the slime grabs the key and starts to wander near the leaves. Use the boulder to kill the slime and get the key.
Level 6: Note blocks: Middle, Right, Left. Pick up the orange circle and place it on the bottom right empty orange keyslot. Dodge the spiked pinwheel and grab the blue diamond key. Move behind the spiked pinwheel and from the hallway, throw the key into the blue diamond slot and get the key in the opened room.
Level 7: Step on the red flame pressure plate to get rid of the obstacle. Step on the blue flame pressure plate and run right past the crushing walls. Note blocks: Top right, top left, bottom right, bottom left, center. Place keys in respective locks.
Level 8: Watch the slime to see when the spikes jump. Step on the red flame block and grab the yellow triangle key and step on the blue flame block. Time your way into the yellow flame lock. Dodge the spiral pinwheel and run all the way to the right. Make your way carefully to the door.
Level 9: Time your moves according to the spiral pinwheels. You need both of the keys so you'll need to make two trips. The second pinwheel has a crevice on the right staircase where you can wait safely. Be careful. After putting all the keys in their according locks, you'll get the key.
Level 10: Noteblocks: Bottom right, top right, top, top left, bottom left, center. Put the keys in their according holes and get the key.
Level 11: Whack. Whack. They lived happily ever after.
That princess is pretty strong :o
There is no game. Trust me. DO NOT PLAY!
A bonus episode of an anime-inspired series about an otaku turned dooms day survivor!
Time to find this Wizard of OZ.
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