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Aug 15, 2012 | 12:52 PM EDT

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Author Comments

Oh look a platformer. I'm sure you can beat all the rooms. That's cool. Can you beat the game though?

Because those are two very different things in this game.

This is a bit of an experiment and I'm hoping people will enjoy it. It's more of a short story than a game really. But there is a way to beat it, there is an ending. Please let me know if you find it, I'd love to hear it :)

Anyway yeah, good luck!

Oh also, controls I neglected to mention:

Arrow Keys to move + jump
P to pause
0 for mute

Reviews


X-PloderX-Ploder

Rated 4 / 5 stars

Fantastic! This was a great experimental platform game- the controls were intuitive, the nostalgic gameboy graphics were perfect (the shaking handheld console was also a nice touch), and the overall idea was well executed. If it had been a bit longer then you'd have had 5 stars from me!



enriceauenriceau

Rated 5 / 5 stars

nice short game, more levels and more secretts would be awesome, looking forward to more games from you



happydonut12happydonut12

Rated 5 / 5 stars

Awesome! I like the retro style the game visuals have, Tetris is one of my favorite games so I liked every bit of this game. I was only sent back once and on my second play through I found the real exit. The hints gave the exit away for me, must be my hobby of riddles and puzzles. Anyways great game, had fun and I look forward to another game from you.



DamonandSkyDamonandSky

Rated 3.5 / 5 stars

Good execution, nice and short. Lacking of a general concept, however, and although the dialogue in the boxes was helpful in getting you out... most particularly since the most helpful piece of information is in where you need it the most, it still is kind of something pulled out of your ass. I mean, at first I thought you should getter on a higher area to bring the screen up because the screen follows your character somewhat, and I figured, well hell, that would make sense to see the off button, but instead it was a hidden wall which if there was a hint at *walking through walls* this would have made sense, but there isn't.

I knew you had to get out of the game, but how wasn't quite simple, so I decided to jump forward in that room and luck was with me.

So generally you don't display a good enough hinting system, you introduce game elements and rank the difficulty quickly, but it becomes short and rather pointless because there are nothing good concept wise.

So concept is terrible, but the execution still fantastic.

Jolty controls with shit slide make you feel in danger constantly of dying and though you wish not to die you don't make it easy not to. Getting outside of the game uses an old gaming trick of invisible passages that many people tend to favor. Though I don't like your "hinting" system to use the secret passage I must say, I'm a sucker for them anyway. And although you lacked concept, I did find that turning off the game to end it was interesting if not obvious after the first run.

But then again, why should I complain? It was short, and that's nice sometimes.

3.5/5.


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InvidiaRedInvidiaRed

Rated 4.5 / 5 stars

Because no one else seems to bother I will

the ending is in the room
with the lone floor blade swinging back and forth
follow the dots and jump

you're welcome


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