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Aug 14, 2012 | 3:16 AM EDT
  • Daily Feature August 15, 2012

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Author Comments

The year is 1947 and The Great War never ended. A powerful ancient relic has been uncovered! Now, twisted experiments and giant war machines walk the battlefield...forever changing the face of war! Relic of War is a strategy game set in an alternate 1940's timeline. Train your soldiers, unlock new technology, and command your troops to victory!



Rated 2.5 / 5 stars

this is new?
I do like this game, but I played it months and months ago... and again after that.
How many times is this game going to "come out"?

People find this review helpful!


Rated 2.5 / 5 stars

Not a fan, decent game though. Gets a 2.5.

Also, really, "blablablaba, FYI we are the creator of Infectonator series" Wow, nice ego. The series was subpar, just like this game, get over yourselves, no offense.


Rated 2.5 / 5 stars

I've had quite enough of this anime shit. Other than that, it could have been enjoyable.


Rated 2 / 5 stars

i have never been so disappointed in my life. how dare you have the player link to a site just to get better weapons. hideous


Rated 2 / 5 stars

I logged in from my almost 1 year hiatus from writing reviews just for this game, so I felt that strongly about this game that I needed to rant about it on this site.

Firstly, being an old school gamer, I always enjoy games that take me back to the simpler days in which games had basic controls, basic graphics, and linear game play, so that's definitely a plus. The game reminds me of a Commando (NES) and Tyrants (Sega) hybrid with a little bit of General Chaos (Sega) mixed in, so for nostalgia you have me sold on this game. However, nostalgia is where the joy of this game ends for me sadly.

At first I thought this was just a pump out units in waves, and if the variety of units was right you would overwhelm the enemy and win. Sadly, I realized that there were controls for the units, and upon trying to use them I realized how horrible they were. In the time that I did play I never found a valuable use for the move button as apposed to the move attack button. It's not like I could send a fast unit towards the finish and win the game, so it was just an unneeded feature. The basic units looked too similar also, I couldn't tell the units apart other than their range, so unless I was zoomed in they all were little pixels running into other pixels that had better range and getting slaughtered.

I did not like the coin aspect, because it didn't really serve a useful purpose to the overall game play. I get that if I killed things I got more money, but why incorporate the mouse to collect idea? The coins would eventually be collected even if I didn't collect them, so the few seconds of trying to run across the entire map to collect coins served no purpose other than busy work while I waited for enough money to buy something decent.

I did like the fact that the more objectives you controlled on the map, the more money you made, but it never seemed like there was any difference to the computers income even if I owned more of the map than they did. It would have been nice if their income was adjusted for losing ground on the battlefield, because they would always keep producing units, but when I was up against the wall I would never have any funds to keep up unit production. It also would have been a nice option to be able to destroy objectives rather than let the enemy capture them, if the funding was more balanced in general that is.

Maybe I didn't play long enough, maybe I got sick of the ads every few levels, maybe I just realized that I would have to either spend hours of time, or money to make it to the end of the game, but whatever it was the fun had stopped, and the nostalgia was gone for me. I do feel that it could be an enjoyable game, but the way it's setup it kills any enjoyment that might be had.