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Aug 14, 2012 | 3:16 AM EDT
  • Daily Feature August 15, 2012

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The year is 1947 and The Great War never ended. A powerful ancient relic has been uncovered! Now, twisted experiments and giant war machines walk the battlefield...forever changing the face of war! Relic of War is a strategy game set in an alternate 1940's timeline. Train your soldiers, unlock new technology, and command your troops to victory!



Rated 2.5 / 5 stars

I've had quite enough of this anime shit. Other than that, it could have been enjoyable.


Rated 2 / 5 stars

i have never been so disappointed in my life. how dare you have the player link to a site just to get better weapons. hideous


Rated 2 / 5 stars

I logged in from my almost 1 year hiatus from writing reviews just for this game, so I felt that strongly about this game that I needed to rant about it on this site.

Firstly, being an old school gamer, I always enjoy games that take me back to the simpler days in which games had basic controls, basic graphics, and linear game play, so that's definitely a plus. The game reminds me of a Commando (NES) and Tyrants (Sega) hybrid with a little bit of General Chaos (Sega) mixed in, so for nostalgia you have me sold on this game. However, nostalgia is where the joy of this game ends for me sadly.

At first I thought this was just a pump out units in waves, and if the variety of units was right you would overwhelm the enemy and win. Sadly, I realized that there were controls for the units, and upon trying to use them I realized how horrible they were. In the time that I did play I never found a valuable use for the move button as apposed to the move attack button. It's not like I could send a fast unit towards the finish and win the game, so it was just an unneeded feature. The basic units looked too similar also, I couldn't tell the units apart other than their range, so unless I was zoomed in they all were little pixels running into other pixels that had better range and getting slaughtered.

I did not like the coin aspect, because it didn't really serve a useful purpose to the overall game play. I get that if I killed things I got more money, but why incorporate the mouse to collect idea? The coins would eventually be collected even if I didn't collect them, so the few seconds of trying to run across the entire map to collect coins served no purpose other than busy work while I waited for enough money to buy something decent.

I did like the fact that the more objectives you controlled on the map, the more money you made, but it never seemed like there was any difference to the computers income even if I owned more of the map than they did. It would have been nice if their income was adjusted for losing ground on the battlefield, because they would always keep producing units, but when I was up against the wall I would never have any funds to keep up unit production. It also would have been a nice option to be able to destroy objectives rather than let the enemy capture them, if the funding was more balanced in general that is.

Maybe I didn't play long enough, maybe I got sick of the ads every few levels, maybe I just realized that I would have to either spend hours of time, or money to make it to the end of the game, but whatever it was the fun had stopped, and the nostalgia was gone for me. I do feel that it could be an enjoyable game, but the way it's setup it kills any enjoyment that might be had.


Rated 2 / 5 stars

It isn't that bad, I played on medium for the first couple missions which lasted one minute with the only effort on my end was mousing over magical gold coins while I tapped the spawn unit button. I then tried hard, although I didn't notice any differences. By the time I got to the first mid game advert I collapsed the page in utter boredom. With games like this the only way to add challenge is to make it strategic. I know I only played the first portion of the game but every map was a left to right scrolling window with a few squads of different colored sprites shooting at each other until mine won with little effort.

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Rated 1.5 / 5 stars

you know an alternate history where hitler didnt order 3 divisions 60 miles outside of moscow and ordered them to head south to flank a soviet army bogging down a tank division thereby giving the soviets time to reinforce moscow causing the soviets to defend the lines for another year which caused the german war machien to crumble to a halt due to the lack of oil forcing the axis forces along the eastern front to relocate their focus upon the ukraine to cut off the caucacus and take their oil fields which failed horribly since hitler ordered over-time 80% of its eastern front to assault and hold stalingrad isntead of focusing on the caucacus which allowed the soviets to hold off in the caucacus and reinforce the frontlines with divisions from the heartland and pacific-russia thereby defeating any hope of victory for the germans. or you know the battle of stalingrad never happened.. far more logical alternative history hell or even if they managed to allocate the resources to mass produce their horten stealth bombers/jet fighters would have also allowed htem to hold off the war long enough to complete its nuclear program allowing a stalemate to be achieved.. or saw fruition of their alternate aerodynamic propulsion research into antigravitation phenomena even seems more likely than this piece of crap. furthermore the graphics are all wrong for an axis hell even for the entente if that is what you mean by axis since you call it the great war ( thats world war 1 genius)
furthermore your descriptions and names for units show a definite sign of ignorance on your part. most volksgrenadiers were just as well trained as any other german division. they utilized and specialized in short-range firepower and did use the stg44 aka the mp44 as did virtually all other german infantry divisions.their only real difference were they were emphasised upon defensive strength as opposed to offensive strength which was the standard focus in the wehrmacht. they should have far more health than "sturmtruppen' yet considerably less range to reflect this.furthermore there were no sturmtruppen. how could there be with trench warfare completely obsolete?? sturminfantarie would make a whole lot more sense if they are supposed to be infantry eqipt with storm rifles, which itself doesnt make any sense since it was used virtually universally amongst the wehrmacht with the waffen-ss having top priority over the latest equiptment such as the stg44(mp44). other than that the game is okay nothing more than an infectonator clone ( did you get permission to use his engine? you should remember to remove all of the old graphics when you steal an engine tbw) also. go get an education.

toge-games responds:

blablablaba, FYI we are the creator of Infectonator series