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Aug 14, 2012 | 3:16 AM EDT
  • Daily Feature August 15, 2012

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Author Comments

The year is 1947 and The Great War never ended. A powerful ancient relic has been uncovered! Now, twisted experiments and giant war machines walk the battlefield...forever changing the face of war! Relic of War is a strategy game set in an alternate 1940's timeline. Train your soldiers, unlock new technology, and command your troops to victory!

Reviews


reinreinreinrein

Rated 5 / 5 stars

what could i say awesome! :D



sovietalex2012sovietalex2012

Rated 5 / 5 stars

Good gameplay ! Love this game ! Almost finished it !!!!!!! 5/5


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dalek309dalek309

Rated 5 / 5 stars

i decide a nice game exterminate! exterminate!



Hackyjr2Hackyjr2

Rated 5 / 5 stars

i love this game . this is my favorit and love game of newgrounds



SevenDubbSevenDubb

Rated 5 / 5 stars

First of all... @ Mit: You got it all wrong, or you just aren't that good at hotkeys. I'll admit you have a point about the mousing to pick up coins, but I definitely used the move-to maneuver to bide time on hard difficulty during certain levels, where standing idly at the base wasn't the best option. The last line in your comment is missing the words "for me".

Anyways, I think this game was a lot of fun. It was very grindy and repetitive, but for the mood I was in, I was fine with that. As I progressed through the game I got more comfortable with the hotkeys and that kept it interesting. I didn't find much use for the support options, although I suppose someone with a different play style than me might find them fun.

As much as I don't agree with the strong amount of overall negativity in mit's, he does make a good point about the resources having no effect on the enemy units, but rather than just putting it down, I would suggest maybe making the support options have no cost but on tougher cool downs, and also increase the opposing unit strength. Unless I'm just too tired to make logical or coherent thoughts... in my mind this would create a different dynamic. You can use your support to get a foothold against a superior enemy, thus increasing your resource gain while depleting theirs, giving you a temporarily balanced playing field. At some point, those "special units" come out, and that's when you better hope you either have a good balance of units on the field, or your Support options are off CD again to withstand those special units. That's my "constructive" criticism, but in all honesty - none of any of that would necessarily "improve" the game. I thoroughly enjoyed playing it, and it kept me up well past my bed time.

One of the things that troubled me was that on some of the later missions of the first campaign, wasting the 20 seconds to summon a hero class was definite suicide, wasting 10 seconds to summon a strong unit at max xp level was risky, but spamming the weakest guy I started with on level 1 experience was a go-to way to win.

Pros:
- cool/old-school design
- upgrade system
- decent story
- battle speed control

Cons:
- imbalanced units (cheapest unit too powerful/effective, strongest unit a total waste of time/money)
- pathing issues on the auto-walk mode: sometimes units would walk in a suicidal fashion or not take into account base security in an otherwise linear battle format
- upgrade system could be slightly more refined to reflect value of particular upgrades

I still give this a 5/5


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