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Score:
rated 4.13 / 5 stars
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Genre:
Strategy - Real-time (RTS)
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Credits & Info

Uploaded
Aug 14, 2012 | 3:16 AM EDT
File Info
Game
8.8 mb
  • Daily Feature August 15, 2012

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Author Comments

The year is 1947 and The Great War never ended. A powerful ancient relic has been uncovered! Now, twisted experiments and giant war machines walk the battlefield...forever changing the face of war! Relic of War is a strategy game set in an alternate 1940's timeline. Train your soldiers, unlock new technology, and command your troops to victory!

Reviews


silas991silas991

Rated 5 / 5 stars September 2, 2012

Really fun game great way to pass time. Now thats a 5 star bitch


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FORERUNNER4LifeFORERUNNER4Life

Rated 5 / 5 stars September 2, 2012

5 stars for the girl :D


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SevenDubbSevenDubb

Rated 5 / 5 stars September 2, 2012

First of all... @ Mit: You got it all wrong, or you just aren't that good at hotkeys. I'll admit you have a point about the mousing to pick up coins, but I definitely used the move-to maneuver to bide time on hard difficulty during certain levels, where standing idly at the base wasn't the best option. The last line in your comment is missing the words "for me".

Anyways, I think this game was a lot of fun. It was very grindy and repetitive, but for the mood I was in, I was fine with that. As I progressed through the game I got more comfortable with the hotkeys and that kept it interesting. I didn't find much use for the support options, although I suppose someone with a different play style than me might find them fun.

As much as I don't agree with the strong amount of overall negativity in mit's, he does make a good point about the resources having no effect on the enemy units, but rather than just putting it down, I would suggest maybe making the support options have no cost but on tougher cool downs, and also increase the opposing unit strength. Unless I'm just too tired to make logical or coherent thoughts... in my mind this would create a different dynamic. You can use your support to get a foothold against a superior enemy, thus increasing your resource gain while depleting theirs, giving you a temporarily balanced playing field. At some point, those "special units" come out, and that's when you better hope you either have a good balance of units on the field, or your Support options are off CD again to withstand those special units. That's my "constructive" criticism, but in all honesty - none of any of that would necessarily "improve" the game. I thoroughly enjoyed playing it, and it kept me up well past my bed time.

One of the things that troubled me was that on some of the later missions of the first campaign, wasting the 20 seconds to summon a hero class was definite suicide, wasting 10 seconds to summon a strong unit at max xp level was risky, but spamming the weakest guy I started with on level 1 experience was a go-to way to win.

Pros:
- cool/old-school design
- upgrade system
- decent story
- battle speed control

Cons:
- imbalanced units (cheapest unit too powerful/effective, strongest unit a total waste of time/money)
- pathing issues on the auto-walk mode: sometimes units would walk in a suicidal fashion or not take into account base security in an otherwise linear battle format
- upgrade system could be slightly more refined to reflect value of particular upgrades

I still give this a 5/5


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mitleachimmitleachim

Rated 2 / 5 stars September 2, 2012

I logged in from my almost 1 year hiatus from writing reviews just for this game, so I felt that strongly about this game that I needed to rant about it on this site.

Firstly, being an old school gamer, I always enjoy games that take me back to the simpler days in which games had basic controls, basic graphics, and linear game play, so that's definitely a plus. The game reminds me of a Commando (NES) and Tyrants (Sega) hybrid with a little bit of General Chaos (Sega) mixed in, so for nostalgia you have me sold on this game. However, nostalgia is where the joy of this game ends for me sadly.

At first I thought this was just a pump out units in waves, and if the variety of units was right you would overwhelm the enemy and win. Sadly, I realized that there were controls for the units, and upon trying to use them I realized how horrible they were. In the time that I did play I never found a valuable use for the move button as apposed to the move attack button. It's not like I could send a fast unit towards the finish and win the game, so it was just an unneeded feature. The basic units looked too similar also, I couldn't tell the units apart other than their range, so unless I was zoomed in they all were little pixels running into other pixels that had better range and getting slaughtered.

I did not like the coin aspect, because it didn't really serve a useful purpose to the overall game play. I get that if I killed things I got more money, but why incorporate the mouse to collect idea? The coins would eventually be collected even if I didn't collect them, so the few seconds of trying to run across the entire map to collect coins served no purpose other than busy work while I waited for enough money to buy something decent.

I did like the fact that the more objectives you controlled on the map, the more money you made, but it never seemed like there was any difference to the computers income even if I owned more of the map than they did. It would have been nice if their income was adjusted for losing ground on the battlefield, because they would always keep producing units, but when I was up against the wall I would never have any funds to keep up unit production. It also would have been a nice option to be able to destroy objectives rather than let the enemy capture them, if the funding was more balanced in general that is.

Maybe I didn't play long enough, maybe I got sick of the ads every few levels, maybe I just realized that I would have to either spend hours of time, or money to make it to the end of the game, but whatever it was the fun had stopped, and the nostalgia was gone for me. I do feel that it could be an enjoyable game, but the way it's setup it kills any enjoyment that might be had.



CerzakCerzak

Rated 4 / 5 stars September 2, 2012

cool content in the game, looks like quite some work was put in to it


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