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Aug 13, 2012 | 10:27 PM EDT

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Evergreen 15 5 Points 20% of the game completed
Dry desert 30 10 Points 40% of the game completed
Dry desert 45 25 Points 60% of the game completed
Cold snow 60 50 Points 80% of the game completed
Master Jungle 100 Points 100% of the game completed

Author Comments

Traffic Wonder is an inventive new puzzler, with a remarkably simple concept: guide the colored vehicle to their respective destinations, using as little fuel as possible. Players trace routes from point to point using a sweep of the mouse. Once the routes are happily defined, a quick push of the play button will set the journeys in motion. The criteria for successfully completing a level never changes: guide all the cars safely to their garage without any collisions. Sounds simple but the game's unique puzzle mechanics ensure every level is a challenge.

The vehicles in Traffic Wonder behave as in real-life, speeding up long straights, and slowing down to take tight turns. In addition, different sized vehicles run and burn fuel at different speeds, making route-planning more challenging.



Rated 5 / 5 stars

holy crap, i've been playing this game for 1.5 years now and i haven't written a review yet
as i said i know this game for quite a while - for a good reason, because this game rocks
it's extremely challenging, if you want to do all the levels with medal and without having to use the traffic lights
we don't need to lose too many words on how mathematically difficult programmin this game probably has been. one part is the almost flawless physics (the big long truck drives in some difficult terrain everywhere except on the road) the other is making a puzzle game with 75 levels with different difficulties (though i'd made some levels simpler or more difficult, or just rename their level), where even making some of the easiest levels perfectly takes more time than other games would take totally.
i said it a couple of times, now once more: this game has definitely been one of the most difficult games to perfectionise i've ever played. (dark souls, age of empires, chess ain't nothing in comparison)
another good part about the game is, that if you're not that smart to make a level immediately, you can still just leave the boxes or even use that flags or whatever (i haven't used them yet)
you should do another similar game like this, with, like, 50 levels (no super-easy ones) but with no lamp-thingies. or you might add an additional 20 lamp-levels if the vendors pay extra - that's right, vendors. i'd pay for a game that's this interresting.
i didn't like the lamps particularly, it just made an impression to me that you were too lazy to design the levels perfectly (but up until then you did, that's why i'm confused) and it added just a layer to the game which, to me, just didn't fit. you did god-like levels without lamps - plenty of them.
but something i'd like to see more in a new level-set are bridges. maybe if you make them slimmer and transparent when overlapping another road, they don't look that exotic.
all in all, one of the best games ever, not just on newgrounds
you've got all my respect
ps: the ads were unusually annoying, since they didn't have a close button or countdown, when they vanish. wasn't that bad in the end, but unusual to me. especially with them covering up a quarter of the map

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Rated 5 / 5 stars

very fun,,,


Rated 5 / 5 stars



Rated 2.5 / 5 stars

Played a few levels and I was more time watching load screens than actually playing. The game has pretty nice graphics for a flash but the gameplay is a bit boring. Also, the ads ALWAYS between levels are annoying.

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Rated 2 / 5 stars

You need to find a way to move the ads out of the playing field. Seriously. SOund was okay. Gameplay was really lacking.

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alejogn responds:

players are spending in average 9-10 minutes per level (excluding tutorial first levels), why it is that bad waiting 6 secs for the ads between levels? how much do you think it cost making Traffic Wonder? the only way new grounds offers for monetizing games is by placing in-game ads.