2nd issue of the motion interactive "choose next panel" comic3.94 / 5.00 19,563 Views
Stealth goes in every field AGAIN!3.88 / 5.00 13,402 Views
Kill a shitload of ninjas, fair enough?3.89 / 5.00 37,667 Views
How far will you go to get your memories back? And, do you really want to remember? What actually happens is up to your own interpretation.
Has ABSOLUTELY NOTHING to do with the more famous game of the same name. So don't worry, it's not scary.
It's a lot shorter and less complete than I would like, but it can't be helped. For things like WASD controls, I'm sorry but it was problematic so I had to take it out for the mean time. I'll put it back in later.
Due to time constraints, it's pretty rushed towards the end, and its not beta tested yet (I did test it myself multiple times though). So if you find any bugs and stuff tell me and I'll fix them. I'm aware of the font not having apostrophes, by the way. I somehow picked a font that didn't have them. It's my first game, so I'll be doing active maintenance.
EDIT: Whoops, sorry I put you guys through that. Okay, I added more force to the jump, but I can't add too much or it will be too easy. If its still hard to control, then...I'll think of something else. I also extended the grace time before the block breaks by a little as per your requests. If there are any more issues I'll try to fix them as well.
EDIT 2: Reduced the file size by around 6MB, and played around with jump settings a little more. A simple double tap should work for a jump of 2 tiles height now.
EDIT 3: The last edit, hopefully; fix a few minor bugs and a major one where a button didn't appear. There should be an extra button on the credits screen now, most of you probably missed it out. Also reduced the file size some more, loading should be fine now.