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Update: Buildings now snap to an invisible grid to make neat placement of buildings easier.
After accidentally unleashing the zombie apocalypse, mad scientist Dr. Franklin Stain must rebuild his labs, and research weapons with which to send the dead back to their graves.
Music provided under Creative Commons by MetalRenard
This is very confusing
I like the concept a lot, seems really fun to play with, but I feel that this game lacks a few flaws that can not be over looked. They are all minor flaws, more or less, but it is the combination of them that makes them so bad. Firstly, the game was rather laggy. I discovered this very quickly before the game even started, when I was clicking through the opening menus. I have seen that this problem has been brought up and that you are looking into a solution, so I find the lag a little bit forgivable. My second complaint is that I could only place one unit of anything at a time. Meaning that when I wanted to build a wall, I had to click the wall button on the right side of the screen to place every section. I also had problems with getting the game to even place the pieces I wanted to place. I had to click the wall button and then the place on the map I wanted it to go about 5 times on more than one occasion for it to do anything.
All of this being said, I really think this game has a lot of potential. As I said before, the flaws that I noticed are minor, but all of them put together kinda brings down the experience a little bit. I would love to play this game at full speed if the lag issue can be fixed though.
Very creative game.
Definitely much improved graphics and game play over version 1.0 I like the way not every zombie death is the same, and the new variety of enemies is great to see. If you can whip the lag problem, i think you've got a great game.
No choice to replace the WASD commands by arrows so I've too much difficulty to play the game as it is currently. Disappointing.
Context? Context is for casuals.
Hexagon Puzzle Game
An old style, pixel-art noir adventure, inspired by classical point-and-click games.
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