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The story of a man and a spirit trapped on the Earth. Embark on a journey to help the spirit get to the afterlife.
Arrow keys: Move
Z: Interact with objects and advance text
X: Attack (when you can)
V: Change volume
~!~Save your game from the pause menu~!~
~August 18th 2012~
* Fixed the bug where the boss could leave and never return.
* Potentially fixed the blue one-eyed enemies going into solid tiles.
-July 31st 2012~
* Fixed a bug where a door would reset your items to your last save.
* Fixed places where you could walk off screen
* Other small fixes
An absolutely astonishing take on the old Zelda type games. The score for the game is brilliant. You could have included more weapons and monsters. All in all. 4/5. Congrats!
Superb use of music, and the game-play was top notch.
Any game that allows you to either race to the finish, or slow down and explore for possible bonuses is a good game in my eyes.
I must ask, did you create the menu music? If not, where can I find it? If so, where can I find it? It's a beautiful piece.
Thanks! I did make the music. You can download the soundtrack here: http://kcori.com/music/Reaching%20Finality%20OST.zip
Wonderful game, reminded me of Zelda a lot...but the glitches are a tad annoying. At times in the first dungeon I would start "walking" on the walls and above the designed play area and in the beginning of the first dungeon I paused after dying only to be killed by a bat and after that not being able to pause, move, or attack...meaning I had to refresh. Glitches are never fun, and they could be fixed a bit more, but other than that this is a very nice game.
In all honesty, I hate giving preliminary reviews, but I'll admit that I wasn't able to finish this game due to time constraints.
I think it's great fun. A bit slow-paced, but once it got into the Zelda-esque puzzles I knew I was in for some serious time. Were you also influence by Earthbound and Pokemon? The coloring of the artwork and the design of the landscapes suggests so to me.
I did play Earthbound recently, but I wasn't thinking about it at all when doing the art. It's VERY possible I was subconsciously influenced by it though.
The game seems good, unfortunately I die too often because of freezes. Don't know if it comes from the game or from my computer.
And I disagree with Nakrull, the bits of humor you put along the adventure made me smile, it's a pleasant personal touch.
A retro-inspired 2D Action RPG set in the distant future (DEMO)
Travel the world on an epic shark lifting adventure!
What happens after the final boss is defeated?
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