Don't Escape
I'm a werewolf and it's a full moon. I have to find a way to prevent myself from escaping.
3.73 / 5.00 28,864 ViewsRagnarok Online Jigsaw
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The story of a man and a spirit trapped on the Earth. Embark on a journey to help the spirit get to the afterlife.
-CONTROLS-
Arrow keys: Move
Z: Interact with objects and advance text
X: Attack (when you can)
ENTER/P: Pause
V: Change volume
M: Mute
~!~Save your game from the pause menu~!~
-SOUNDTRACK-
Soundcloud: http://goo.gl/Qpr9g
~August 18th 2012~
* Fixed the bug where the boss could leave and never return.
* Potentially fixed the blue one-eyed enemies going into solid tiles.
-July 31st 2012~
* Fixed a bug where a door would reset your items to your last save.
* Fixed places where you could walk off screen
* Other small fixes
Reviews
Rated 5 / 5 stars August 7, 2012
In all honesty, I hate giving preliminary reviews, but I'll admit that I wasn't able to finish this game due to time constraints.
I think it's great fun. A bit slow-paced, but once it got into the Zelda-esque puzzles I knew I was in for some serious time. Were you also influence by Earthbound and Pokemon? The coloring of the artwork and the design of the landscapes suggests so to me.
I did play Earthbound recently, but I wasn't thinking about it at all when doing the art. It's VERY possible I was subconsciously influenced by it though.
Rated 4 / 5 stars August 7, 2012
The game seems good, unfortunately I die too often because of freezes. Don't know if it comes from the game or from my computer.
And I disagree with Nakrull, the bits of humor you put along the adventure made me smile, it's a pleasant personal touch.
Rated 4 / 5 stars August 7, 2012
I thought this game was really well done. It had a very "Zelda-esq" feel to it, which is nice. Though, in the constructive criticism department I might as well make the following suggestions:
1. The weapon swing can be a little slow when it comes to the spitting enemies, and it often results in them hitting you while you're running around attempting to line up a shot. Having him swing the fork like a baseball bat might fix that. Perhaps as an alternative attack rather than straight up replacing the stab motion.
2. Perhaps an ability to upgrade the fork later on? Near the end everything takes multiple hits, and with rooms full of enemies this can be a little on the tedious side. I mean you don't need to one shot kill everything obviously, but a hidden damage upgrade would be a good extra. Especially for a daredevil run.
I managed to find all but one of the hearts. No clue where to look for it. I thought it might be right outside of the shrine amongst the open section of the trees but I couldn't ever find a way past them. Ah well. Good effort, and it played fairly well (if not a tad bit on the difficult side. Though, I'd likely do better with a controller in my hand rather than keyboard controls for this kind of game).
Rated 3.5 / 5 stars August 7, 2012
Annyoing that a mouse icon appears, so naturally, I move the mouse, as all other would do, only to have it dissapear 2 screens later - bad programming? Or more like bad thinking??
Also, the "humor"... valley isn't really a valley - why would monter drop hearts - why is the weapon in a chest; and other "fun" thing you write to make a bit funny, isn't...
Now with all that said, I like the graphics, good music (very good music!), nice gameplay, but I do miss some more checkpoints.
The cursor appears so that you know you can click the splash screen links. It disappears on the title screen because from there onward there's no use for the mouse whatsoever.
Rated 4 / 5 stars August 7, 2012
nice. as soon as i started the game i immediately thought. "zelda, a link to the past." think about it it looks VERY similar to it even the hearts...