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The story of a man and a spirit trapped on the Earth. Embark on a journey to help the spirit get to the afterlife.
Arrow keys: Move
Z: Interact with objects and advance text
X: Attack (when you can)
V: Change volume
~!~Save your game from the pause menu~!~
~August 18th 2012~
* Fixed the bug where the boss could leave and never return.
* Potentially fixed the blue one-eyed enemies going into solid tiles.
-July 31st 2012~
* Fixed a bug where a door would reset your items to your last save.
* Fixed places where you could walk off screen
* Other small fixes
It's a good game, well made with interesting environments, some pretty hard gameplay and some fun elements. The plot could have been better, but that's not really any problem for a flash game. It was enjoyable and the enemies were varied, even those damn bats.
But... it's ridiculous in its difficulty. You gave us no warning that saving inside the dungeon was pointless, so I wandered for half an hour, reached the boss, got spanked, and that was that. Half an hour wasted. I'm not playing through that again.
Consider resetting to the start of the level on death rather than the frankly absurd resetting of half the game, and also remember that as there is backtracking involved, try not to swamp the end points with enemies - a lot of the time, I re-entered the room to find myself covered in bats and those rock monsters, with damn little all I could do about it but watch as they removed all my hearts. Perhaps turn off the respawn, or create more safe areas around the doors.
I'd also like to see more weapon versatility, like some form of throwing weapon? But it was well made, just a little too infuriating to play through.
You're supposed to restart at the start of the dungeon, but you don't have to get all the keys or hearts again or unlock any doors. I don't know if you noticed that or not, because it makes re-reaching the boss a lot quicker.
The music was nice and the graphics were straightforward.
The gameplay, however felt quite bland. There only thing to upgrade was the hp, and you're stuck with a melee pitchfork for the whole game.
It was nice that you can walk diagonally... but you can't hit diagonally? How does that make any sense? Is it that much harder to code? If it didn't matter, I wouldn't complain. But it does matter because the bats fly through walls all the time. I HATE bats.
Only being able to save your location at the beginning of the palace was infuriating, since it took me several tries to beat the final boss. It is way too fast the third time he does the bouncy ball thing (esp if he spawns near the center), and is made far worse because the atk button fails ~ 10% of the time. Again, normally this wouldn't matter, but when you have to return the ball 10 times in a row, 10% failure turns into 65% failure. Suddenly, the 9 hearts just isn't enough.
For those who are after the medals, there are 9 hearts; 6 are before the palace. One of the palace hearts is in a room that can only be accessed by walking through a wall. It's in a long horizontal hallway, and it's obvious where it is if you look at the floor.
The gameplay was alright, the graphics were simple and music was nice. Overall 3.5.
its a nice zelda like game but wish there was save function to come back later.
There is. Just pause with Enter or P and hit Z to save. I would have told you in-game but I ran out of time, so it's in the description instead.
let me just start off with this game sucks.
however, it definitely had some nice things to it. it was smooth and solid, and it had a creative little plotline to it. unfortunately the controls were pretty bad and for being so short, it didnt have much gameplay depth.
its definitely a good start.
Context? Context is for casuals.
Hexagon Puzzle Game
An old style, pixel-art noir adventure, inspired by classical point-and-click games.
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