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The story of a man and a spirit trapped on the Earth. Embark on a journey to help the spirit get to the afterlife.
Arrow keys: Move
Z: Interact with objects and advance text
X: Attack (when you can)
V: Change volume
~!~Save your game from the pause menu~!~
~August 18th 2012~
* Fixed the bug where the boss could leave and never return.
* Potentially fixed the blue one-eyed enemies going into solid tiles.
-July 31st 2012~
* Fixed a bug where a door would reset your items to your last save.
* Fixed places where you could walk off screen
* Other small fixes
Game's pretty good; a nice little time waster. Sound is fitting, story is interesting and gameplay is fairly fun.
The Rock enemies could be a bit easier (slower maybe), or you should be able to move while attacking. But mostly, like everyone else says, at LEAST put a checkpoint at the BOSS room. Tried for the Daredevil medal, could barely get past the room before the boss (the one with the 10 rocks sliding everywhere) and when I did, the boss killed me halfway. Pretty much gave up after an hour of trying.
I don't blame you. The difficulty curve is really wonky.
Thanks for playing and reviewing!
I kinda liked it. One suggestion I'd make though is to be able to move while attacking because stopping for every attack makes combat choppy.
The enemies in this game make it less fun. Bats are fine, but they seem to not get hit half the time. Rocks are assholes always, and take 4 hits to kill. You're lucky if you kill one without getting hit once. Why did you make a room with 10 of them in it?
Other than that, it's an okay game. Checkpoints would have made it much more enjoyable.
. . .
Needs checkpoints. That final boss isnt worth a 5 minute trek each time you lose to him, since he takes so many hits to bring down.
A retro-inspired 2D Action RPG set in the distant future (DEMO)
Travel the world on an epic shark lifting adventure!
What happens after the final boss is defeated?
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