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Think Tank

Score:
rated 3.63 / 5 stars
Views:
103,416 Views
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Genre:
Action - Other
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None

Credits & Info

Uploaded
Jul 29, 2012 | 8:52 PM EDT

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Boss One 10 Points Defeat the first boss.
Boss Three 25 Points Defeat the final boss.
Boss Two 25 Points Defeat the second boss.
Speed Run 25 Points Beat the game in under an hour.
Spare Tanks 50 Points Keep the deaths under 150
Trash Secret Medal: Unlock this medal to view its details!
Blow Up the Building Secret Medal: Unlock this medal to view its details!
Stop the Bomb Secret Medal: Unlock this medal to view its details!

Author Comments

CONTROL TIPS:
Move around with the arrow keys.
When carrying ammo, press "A" to drop mines. Press "A" again to detonate it.
Hold "R" to destroy your tank and restart the level.
Hold "Escape" to exit to the main menu.
Press "M" to mute/unmute.

Think Tank is an action-based game with puzzle elements, coded by Manly-Chicken and designed by Pjorg. The soundtrack is all original compositions by fellow Newgrounds user Theeketel. Thanks to Emrox for beta testing.

The message in the level select is trying to tell you that if you don't play the game all the way through you don't get to submit your score.

Reviews


565110sexyman565110sexyman

Rated 2 / 5 stars

it gave me a fuckin head ache


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Stickman91Stickman91

Rated 4.5 / 5 stars

This game has some small issues (I caught several errors in the dialogue and I think the code could benefit from some refining and optimization), but overall, I love it. The plot and technically-oriented gameplay are very appealing, as are the visual style and soundtrack.

I appreciate the difficulty level - it's challenging, but not to the point of frustration. Some of the level designs are quite creative and perplexing at a glance (the game definitely lives up to its name), and the ongoing communications between the player, scientist and bomber make the experience even more engaging (not to mention humorous). The boss fights are a welcome break from the puzzles, but I very much like how they all require a bit of strategy and thinking ahead nonetheless.

As I mentioned earlier, I think the code could be improved upon. Everything seems functional enough and I haven't encountered any game-breaking glitches, but different levels run at markedly different speeds depending on how many and what type of objects are present in them. The computer on which I played is somewhat dated, but considering the graphics (only raster images to which relatively simple transformations are occasionally applied are used as far as I can tell) and gameplay (it doesn't look like there are any particularly code-intensive operations required), I imagine it's possible to make everything run significantly smoother through adjustments to the program and game structure.

Having played through the entire game only once as I write this review, I feel inclined to go through everything at least one more time to see the other side (literally) of the story and try to pick up on details I may have missed during my first run; I think I'll happily do that not too long from now.

All involved in this game's production did a swell job; the fruits of the developers' labor are almost as sweet and juicy as the fresh, green grapes I ate yesterday.


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Pjorg responds:

Thanks for the very thorough review!

Update: went through a fixed all the typos I could find


TheMasterOmegaTheMasterOmega

Rated 4 / 5 stars

This game kinda reminds me to time fcuk



bbrakebbrake

Rated 1.5 / 5 stars

Too hard, and it hurts my eyes. There's a reason the gameboy color was invented.



MrIncomingMrIncoming

Rated 3 / 5 stars

Would have been a lot more fun if the hit detection weren't incredibly frustrating.


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