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Uploaded
Jul 29, 2012 | 8:49 AM EDT

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Author Comments

A Void For Machinery is the story of a lost robot looking for its void. It's a puzzle platformer with a strong visual aesthetic and a beautifully haunting soundtrack. It walks the line between cinematic platform games, puzzle platformers, and skill-based platforming, all wrapped up in an immersive, strange, gorgeous, scary world.

Reviews


bluebombombbluebombomb

Rated 3.5 / 5 stars

Pretty good game, jumping can be a bit tedious but still good.



ladcg282ladcg282

Rated 3.5 / 5 stars

its good game althoug i dont like the jumping noise its pretty much annoying



DigitaldashDigitaldash

Rated 4 / 5 stars

this game is a nice piece of work i am looking forward to more of these



ElleLisElleLis

Rated 4.5 / 5 stars

The standard, ordinary gameplay aspects aside, I enjoyed these platforming puzzles and the game's aesthetics (I'm a pushover when it comes to good artwork and sound). But I most especially appreciate the fluidity of movement and solid controls...which is why it earns 4.5 stars from me.

I'd also be interested in more story but that would just be a nice extra, really. Better to have a solid user interface and less storyline than err in the other direction. ;)



Jaredskye001Jaredskye001

Rated 4 / 5 stars

A little over-sold, but good.

A little tip: try not to over-hype your game, or it could ruin people's interest for it. But, past that, this game does live up to much of it's selling point: it's alarmingly cinematic, the graphics are admittably good, the gameplay is functional and well-done, and the difficulty curve is paced just right. The levels actually make you think about your approach, which is a huge success for a puzzle game. Plus, the secrets hidden on each level are made difficult to reach, making it all the more satisfying when you figure out how to get them. Top that with some haunting music that sets the atmosphere perfectly, and artwork that definitely deserves praise, and this game will definitely attract some attention. I will point out, however, that the jumping mechanis can be annoying at times, but still ends up being efficient. In all, a great piece of work.