Go!
Go!
Score:
rated 3.86 / 5 stars
Views:
51,207 Views
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Genre:
Strategy - Tower Defense
Tags:
strategy
defence
aliens
match3

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Credits & Info

Uploaded
Jul 24, 2012 | 10:28 AM EDT
File Info
Game
8.9 mb
  • Daily 2nd Place July 25, 2012

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Author Comments

Protect your mining station by placing and combining the modules falling from the sky. Match three modules to create one higher level module.

Click on a module to show information.

Discover new abilities and modules as the game progresses, enhance them and use all opportunities to win.

Reviews


wtfogmbbqwtfogmbbq

Rated 4.5 / 5 stars July 28, 2012

Incredible tower defense! I really like the twist you put on it - make sure you stay organized! You really have to choose your upgrades carefully, and different enemies call for different tactics - really well executed! My only critique is that you don't always get to see what the enemies look like when you're completely focused on dropping your modules into place, and seeing them get blown to bits is half the fun! Maybe widen the viewing angle a bit? Pretty glitch-free, except sometimes the "mine" modules didn't throw mines out, which is easily fixed by a quick refresh of the window (not sure if this was a problem with any other modules). Great job - hope we get a sequel!



Shadowslayer159Shadowslayer159

Rated 4 / 5 stars July 27, 2012

Really cool bit of programming you've got here. It's a bit though sometimes, but it's a lot of fun!
Although I must agree with other commenters: An option to choose wether you want to use a block-type or not would be very useful ;)
Cheers~



bloodsheenbloodsheen

Rated 4 / 5 stars August 6, 2012

Really unique game, cool twist on tower defense games. However, the strategy gets a little old after a while. I think it could have been five stars easily with some tweaks.

1)Make upgrading the 'towers' a little more strategic. For instance, I would have loved the ability to force certain towers to spawn more frequently. Also allowing you to choose to upgrade either shooting speed or power or health would have been cool. Maybe even make some ultimate reward for fully upgrading it such as allowing a tower to be made after only combining two

2)Use the upgrading of towers to make there be less kinds of towers, maybe only four or something. Then there needs to be the ability to restart all of the upgrading so you could mix and match different upgrades to fit each level

I hope you make a sequel with some of these issues addressed, honestly could be a phenomenal game


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Generations1stGenerations1st

Rated 4 / 5 stars July 24, 2012

= Command and conquer Tetris?


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ToutatisToutatis

Rated 4 / 5 stars July 31, 2012

A great game to be honest but the inability to at least turn certain blocks off over others and the time it takes to assemble a defense of any kind becomes an issue at higher levels, seriously when I only have enough time to upgrade maybe four blocks to level one before getting swamped with those little gnats it becomes a 'well screw this' point


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