Strike Force Heroes 2
The explosive sequel to the hit game Strike Force Heroes!
3.97 / 5.00 9,016 ViewsObsolescence
Defeat the enormous mechanical beasts--and become one of them.
4.02 / 5.00 43,424 ViewsProtect your mining station by placing and combining the modules falling from the sky. Match three modules to create one higher level module.
Click on a module to show information.
Discover new abilities and modules as the game progresses, enhance them and use all opportunities to win.
Reviews
Rated 2.5 / 5 stars July 28, 2012
3 words; Playtesting Isn't Optional. This is a very good concept and the system seems well designed, but the further into the game you get, the more blocks you unlock, the more luck based the gameplay becomes. frankly I have trouble believing you played Abnormal Zone (that's level 11) even once before you uploaded this
Rated 2.5 / 5 stars July 27, 2012
After lvl 4 the mines stopped firing.
Rated 5 / 5 stars July 27, 2012
i just made a stack of the same block and I finished the game.
Rated 4 / 5 stars July 27, 2012
Really cool bit of programming you've got here. It's a bit though sometimes, but it's a lot of fun!
Although I must agree with other commenters: An option to choose wether you want to use a block-type or not would be very useful ;)
Cheers~
Rated 5 / 5 stars July 27, 2012
An intriguing game. I found that stacking a single type of block in a single colum worked best. That allowed me to beat every level up until 11 easily, even the 2 way levels which I used a Wall colum and heal column on each side.
I found that mines were not useful at all since the range was very short and they would glitch and stop firing most of the time. The range was a problem because to put them closer would put more useful towers out of range. The anti-air, laser and gauss blocks were easily the best, but there was no way that you will ever be able to craft level 5 blocks since the block generation is rather slow and you would need 3^5 modules of a single type to make a level 5 and unless you had only one type of block, that will never happen. One of the levels, I think 11, has 2 swarms that are very heavy very fast as the first 2 waves and you kind of have to drop blocks on them to keep from losing immediately which means you will almost certainly forfeit the star for losing less than 20 modules.
Aside from that, you need to make the play area larger. By the end of the game, everything was dying off screen and you start to run out of room upwards when you are getting close to a level 4 block.
This was a great game. Thanks for making it.