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Jul 22, 2012 | 5:40 PM EDT

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Author Comments

In a world without hope were almost everything has vanished into darkness one man struggles for survival.

This is a Survival Horror/Psychological Game were you take the role as old Sam, trying to survive the harsh winter lands. The goal of the game is to simply survive the world's end.

The game features a dynamic event system that, based on the time of day, will trigger different events. Trying to aim for a new experience for each play-through with up to three different endings

Movement - Arrow Keys
Z - Use/Interaction
X - ToggleMenu/Cancel Sleep

NOTE: There are no mouse inputs in this game, only keyboard.

Instructions also follows in game with a tutorial cinematic. Please follow it as it helps a lot. The game will autosave for each new day.

As mentioned there are 3 different endings (Good, Neutral & Bad), depending on how you play the game will result in one outcome. To get an ending you must have received a knock on your door where you are prompted to open it at least 3 times.

I hope to make more games of this sort so if you like it (or don't) please leave a review for feedback and whatnot.

If you encounter strange bugs try updating your Flash Player, usually a lot can be fixed just by doing that.

Good Luck!

Reviews


AlkaizerAlkaizer

Rated 5 / 5 stars July 25, 2012

Lots of little bugs here and there, moonwalking was fun. Seems just a little bit underpolished. Too much text in general, some of the dialog seemed repetitive.

That having been said, I still gave you a 5. Here's why:

There was no direction. Or, to be more exact, there was very little direction and you gave it to us in the very beginning of the game. You explained the three bars, what would happen if any of them ran out, and you explained how to refill them. You explained that the lantern had one supply of oil and to use it wisely. And you explained that you had to "survive".

That gave it the proper horror feel. Understanding very little, not knowing if what you're doing is "working", if there is any progress being made... and then noticing that the days are getting shorter...

Knowing that darkness = death, and you don't want to relight the wood too fast because you'll waste it, but you aren't exactly sure if it's pitch-black yet or just very dim and the lighting is off on your monitor... so you look really close... and then you get your face fucked.

You wonder if there is something you're supposed to be "finding" out in the woods, but you don't want to get too many screens away because you know you have limited oil...

A great horror experience.

Reminds me of "House of Leaves" by Mark Z. Danielewski. 10 years ago I read it, and I still have the occassional nightmare.


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IxmoreIxmore

Rated 5 / 5 stars July 25, 2012

I made an account just to make a review of this. I love the game and was this intended to be an art game? If it is, then I don't exactly agree with what I think the message is. Also where you intending to make a volume control for this game, because the game has muted on me. So how do I unmute it?

Oh and I got the good ending in 7 days. (SPOILERS?: I found that trying to encounter everything like waiting to see what the blob dose in your sleep and waking up to it seems to get the visitor to knock on the door faster. END SPOILERS?)

I would love to give a larger and more detailed review, but I'm not very good at doing that.


Placeable responds:

The game's whole theme is loneliness, if it was intended as an art game? Just a little bit. But if I would have went all out on that the game would've been much more abstract.

Thanks for the review and glad you liked the game!


ALCHOHOLICAALCHOHOLICA

Rated 5 / 5 stars July 25, 2012

My name is actually Sam,

Naturally, this scared the living shit out of me


Placeable responds:

Aaaaaw yeeeaaah! Its gonna happen man, the darkness is coming just for YOU! :D


loosegasketloosegasket

Rated 4.5 / 5 stars July 25, 2012

A lot of the glitches have probably been covered, so I won't go into that. The other main detractors are: the lack of a pause feature, the fact that time does not stop while text is still being displayed (which locks you up, sucking away precious time unnecessarily) and the clock (which is unmercifully swift and displays as 24-hour clock instead of 12-hour).

I like the ambiance. The whole "encroaching darkness" bit may be overdone- but the old fat fits the best and this is well done. Very spooky effect. The story- such as it is- is presented well, in an interesting way. It's also quite re-playable, what with multiple (or so it would indicate, as I've only gotten one) endings. Then, too, the gameplay is solid enough to bring me back even with no other endings. This is all good, as this is NOT an action game, really.

Strategy- planning your day and managing hunger, fatigue and thirst- is key here. Not to mention that certain... things... can alter the situation quite a bit so one must think on the fly. This keeps me interested while doing otherwise mundane things. Very nice.



ProtoSAXProtoSAX

Rated 4 / 5 stars July 25, 2012

i really need a pause button here since the time runs fast i cant do anything besides play or i would likely die


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