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Wasted Colony

rated 3.77 / 5 stars
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Strategy - Other

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Jul 20, 2012 | 8:39 AM EDT

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Guide small group of survivors through the zombie apocalypse. An entire city has been taken over by zombies and the player has to defend the last safehouse. Pick a leader. Send out your settlers in the city to search for survivors, resources or information. Produce weapons and traps. Repel the zombie waves and search for a cure to safe the city.

- Just update the game and fix some bugs, hope NG guys approve the update file soon. Thank you guys

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Rated 2.5 / 5 stars

My game never saves


Rated 4 / 5 stars

great game!

i think there's a bug where if you quit the game and continue it again the health of the survivors are replenished.

it took me about 190 days to finish xD quite challenging.


Rated 5 / 5 stars

right now i'm on day 70 and i only have 2 people gaurding my safehouse. when i first played this the tip box popped up but i deleted it by mistake and i was like "...oh shit"


Rated 5 / 5 stars

where's the tip for starters and noobs at the start just add one guard if the danger reachs 10 it wil be okay BUT you need food so build a trap maker than 2nd one than the 3rd BUT you must detele trap maker to palace the food maker you must least one or two ppls for that! than the food is balaced..
OK this is my tip so GOOD LUCK!


Rated 3 / 5 stars

This is basically, to put it lightly, a different version of Rebuild. If you want to play Rebuild without actually playing Rebuild, this is a half decent change of pace.

Whatever you do though, don't scout too far too soon, or danger to the fort will skyrocket. Start slow so your survivors can level up to handle the greater threats to come. Also, you have to build a workshop to build an entertainment room, and an entertainment room is required for a kitchen (be advised: kitchens are useless in the late game, you just have to scavenge left and right and you're set).

Traps are the key to keeping the fort safe most of the time (especially bear traps if you can afford them, but laser traps are even better), that way, you only need 1 guard until a raid comes, and can have everyone else doing something in the mean time. DO NOT respond to rescue requests (unless you're confident and have tons of guards on duty, which may not be the smartest thing), as frozz didn't give you a danger percentage of such missions.

As for rooms, you'll want up to three entertainment rooms, because mood is otherwise the hardest "resource" to get. You should arm the people working said rooms so you can switch them to guard duty in case everyone else is away when a raid comes. Storage rooms are also good so you can hold on to all the resources you are scavenging (although max storage goes up on its own after adding a floor, doing 1 turn after adding the new floor, and reloading the game, or at least it seems to happen). If you pick the Priest, the medical room is completely useless, and might be useless anyway with the other starting survivors.

Don't forget to scavenge a lot, that's how you get more weapons and armor, not just scrap and food. If you secure areas often through scavenging a lot, the game gets pretty easy (powerful weapons for everyone).

To win the game, you have to do a mission in the upper right most island. It will show a low danger level, but its a tough fight in disguise. You have to send your best guys in there 3 or 4 times, and you should kill the zombies and win the game eventually (they apparently don't regenerate the damage, and I'm not even sure you actually lose people on the mission, at least not the whole group).

In case you're wondering, these are the people you unlock after winning:

Singer (female): 0 for all weapons like the politician and 100 work. "Makes people happy."

Boxer: 100 melee, 0 with both gun types, 50 work. An alternate version of the fighter.

Chief (looks like a cow): 100 melee and work, 0 with both guns. "Able to cook."

They all "dislike commands," whatever that means, but this obviously isn't worth a replay after you win, so i don't care to find out.

P.S. There seems to be some glitch that if you leave the game after getting a generator, but you don't build a generator room and take a turn before leaving, then you can't build that generator room, so build that and spend a turn before leaving the game if you plan on finishing later.

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