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This version of line bouncer(2) is much better than line bouncer 1. More levels, more fun, more challenge, more stuff. Please enjoy.
Stop with this "i made this when i was 12" shit, alright? Everyone that makes a bad game these days, resorts to this nonsense. You can't go on one bad game on here these days, and not read that same stupid comment. All because someone doesn't like there game, they resort to saying the same nonsense. It's just an excuse everyone uses when they don't want to admit there work is shotty at best. Just admit it's not your best work. Now I'm not saying the game is bad, nah, it's actually alright.
And calling someone big mouth because they criticize? That's very childish my friend. At least show some respect to the players when they comment, so what if they don't like your game. Brush it off and respond peacefully.
Just one little gripe that's all, how come the scenery doesn't affect the ball when it bounces? Like the last level for instance. The pillars that move up and down, and the guy that skates back and forth. Why does the ball go through them? At least they should of been obstacles to avoid, I mean right? And yeah, if you go with a third one, speed the ball up some.
And you have yet to make a game.
This game is shit. Extremely unrealistic physics. Bad animation. Bad Tutorial.
Lets see you do better, big mouth. Plus I made this when I was 12. Don't talk smack to me when you can't conjure something even close to this out of nothing.
the ball dosent move! and who am i trying to get the ball too? two boys that look idectical
You have to click the whistle in order to generate gravity in order for the ball to move. Try to get the black ball to hit the tennis ball (goal).
A retro-inspired 2D Action RPG set in the distant future (DEMO)
Travel the world on an epic shark lifting adventure!
What happens after the final boss is defeated?
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