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Great game but, when i finished the first level the backround turned slightly black and started writing everything i have done inside the game such as:
Entering scene 9, Loading scene9,Heist1,etc.
I don't know if the game is supposed to be like this or this is a bug.
Still, it's a great game
A fun little game, with a simple and easy to follow plot. There are some minor bugs, such as enemies shooting when they die, but otherwise rather effective programming.
Interesting idea, but there's not enough to it. I'd love to see a Retriever 2 with more variety. Perhaps shooting the cameras slows down the cops, and shooting the bell causes guards to lower their weapons, giving you an opening to shoot first even if they're looking right at you. What I'm saying is maybe design levels that can be beaten in many different ways. Make it interesting, rather than just a basic run 'n gun style mechanic that we've seen too many times.
Reviews
Rated 3.5 / 5 stars July 19, 2012
Great game but, when i finished the first level the backround turned slightly black and started writing everything i have done inside the game such as:
Entering scene 9, Loading scene9,Heist1,etc.
I don't know if the game is supposed to be like this or this is a bug.
Still, it's a great game
You might have hit the ~ key, that opens up a debug mode. Hitting it again will fix it. Thanks!
Rated 3.5 / 5 stars August 13, 2012
I like it! simple, entertaining, difficult
Rated 3.5 / 5 stars July 16, 2012
why is it so EZ.... but good game..
Rated 3.5 / 5 stars July 16, 2012
A fun little game, with a simple and easy to follow plot. There are some minor bugs, such as enemies shooting when they die, but otherwise rather effective programming.
Rated 3.5 / 5 stars July 18, 2012
Interesting idea, but there's not enough to it. I'd love to see a Retriever 2 with more variety. Perhaps shooting the cameras slows down the cops, and shooting the bell causes guards to lower their weapons, giving you an opening to shoot first even if they're looking right at you. What I'm saying is maybe design levels that can be beaten in many different ways. Make it interesting, rather than just a basic run 'n gun style mechanic that we've seen too many times.