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Your job is to make sure your clients are happy, and they're only happy if they get what they want. At any cost.
The More Enemy You Had, The More Good Your Game Is, The More Graphics It Has, The More Screeny The Screen Is, But If You Dont Give Armed Polices Sniper Rifle, Now Have Fun Dying
counter strike 1.6 time yes
Neat idea, but the physics in this game are a little janky, IE: the stairs system, and the fact that sometimes enemies dont die when they die. Makes the whole thing pretty frustrating really. Still like I said I liked it, just wish it was a tad bit more polished.
Like everyone said, full of potential, but AI is too much basic, controls are stiff, the game is too short and too easy, but I liked it (played twice). There's so much things to do with the base of your gameplay. See you next time!
Killed by enemies: 0 times
Killed by whacky controls: 5 times
Pretty fun if you have 5 minutes to spare but also annoying if you die not because of smart AI (wow these cops and soldiers are dumb) but because of blocking controls.
Graphics are ok, controls are whack, especially on stairs wnd when jumping. Also, does it make any difference if I kill hostages or shoot security camera or alarm bells? I was just pressing N all day whild running around. Pretty pointless game that had lots of potential but did not make use of it. Extend it, add some more stuff, improve controls and it will get really good.
You find yourself on a starship, adrift. The computer is counting down to something...
Shift tiles to the designated spots.
How fast is too fast?
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