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Credits & Info

Uploaded
Jul 14, 2012 | 8:15 PM EDT
  • Daily 3rd Place July 16, 2012

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Plenty more like this here!


  • MiniLD 36
    MiniLD 36 Games with the theme, "Contrast."

Medals

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TNT 10 Points Blow up TNT!
Sorter 25 Points Beat level 12!
Magnet Master 50 Points Beat level 17!
Winner 100 Points Beat the game!

Author Comments

I hope you vote me up for July's best games! :D

The power goes out in your lab while you're doing experiments. You must solve 23 difficult puzzles where you turn on all of the lights in each level.
You may slide batteries and crates, place wiring, blow up TNT and more! Please remember to press Z to undo :P

This was made for the mini Ludum Dare competition #36 hosted by Folis. The theme was "Contrast." I had less than 6 days to make this game. What fun!

Woah! Thanks everyone for daily 3rd, and thank you Tom for the homepage!

Also, congrats to Shantom for being the first to finish the game!

Here's a complete walkthrough: youtu.be/XMvwN4WGut8
(Subscribe please!)

Ryry67dude made an hour long let's-play - check it out! youtu.be/8GMa8hw5aJ8

Enjoy!

Reviews


GregzillaGregzilla

Rated 5 / 5 stars

Wow. This is tough. Can't even get past level 2. Any hope for me getting through later levels, then?


Zanzlanz responds:

Yes with lots of effort :)


UnclevertitleUnclevertitle

Rated 3.5 / 5 stars

Fun little game, and quite challenging. Clever mechanics and level design. The addition of magnets really kind of threw my my mind through a loop trying to plan how to go about solving some of the later puzzles.

One thing I think is underused was the wires. I recall only three puzzles (maybe) four that make use of them at all with one of them (level 22) being quite challenging. I would have liked to use wires in conjunction with metal blocks and magnets. Plus bringing all the different puzzle elements together in later levels would bring more of a sense of escalation. That the puzzles are getting more complicated in addition to just becoming trickier.

One area that really could use some work is the 'physics' of the player character. Fairly often I found him walking half through blocks or somehow pushing a block despite not having actually touched one. This kind of thing just added unnecessary frustration. If you do try to fix this either in this game or for a new one note that in this game the 'collision box' appears to be slightly down and left of the main character letting him clip walls and blocks on the right and top sides.

All in all I thought the puzzles were very well done and very challenging, but definitely possible. It's a good concept and it leaves me wanting more. Thanks for the entertaining experience.


Zanzlanz responds:

Thanks for the well thought-out review :)

You're right about the wire. I found it not being a really challenging mechanic, although I did want to add it to the game, so I usually left it out because of lack of ideas. (I thought of some ideas but in the end they didn't work.)

The physics are correct; you can never phase through walls. It's just the fact that the sides of you aren't checked for hitting a wall makes it look like you're walking through one. If you're going up, you'll only stop if there is something directly above you. It's a little ugly, I agree. It may also make it look like there is false pushing happening too, but going diagonally can hit blocks in either direction. I will fix this in a minute or two and upload a new version because it's frequently complained about :)

You're welcome! Maybe in the future I could make a new version with more gameplay and more wire :D


killyourfacekillyourface

Rated 5 / 5 stars

Love the game. Great difficulty and enjoyable game play. I've been stuck on 22 for hoursand seem to be short 1 wire. Another posted said the same. Wonder how (s)he solved it.

Would love some help, or a walkthrough. Oh, and a sequel.


Zanzlanz responds:

Thanks!
Spoiler alert:
Get rid of any spaces in this link: newgrounds.com/dump/item/d855fd1362c960dd24eebd51e1296528
A sequel eh? MAYBE :)


DelmonteDelmonte

Rated 5 / 5 stars

"Just too dang hard"
As soon as I read this I knew I had to play. It's not easy finding actual challenging puzzles sometimes so this was a great game


Zanzlanz responds:

Thanks! I'm glad the difficulty is something people enjoy :)


AntikytherianAntikytherian

Rated 3 / 5 stars

good game, with only seeing 2 levels. Just too dang hard. Walkthroughs would be nice.


Zanzlanz responds:

Haha well you can always come back and try again later :)
Like I told Merince, I'll make a walkthrough in the future :)