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Your loved one has been kidnapped by a evil wizard.
Explore the 4 different levels you should master all jobs and skills to save her.
right key: attack
up key: Jump
left key: special attack (need to buy )
Although this game is a good time waster, it's not exactly fun to play. I have no real issue with the default class, as it plays like I would imagine a basic class. However, the other classes that I've unlocked can use improvement. For the priest, if you're gonna make his heal cost 10 coins, then make it heal a little more. The archer... is just atrocious. His arrows cost gold and can't kill the enemies that are considered too strong to kill with normal attacks, yet his knife is just the same as the knight/squire's; not to mention the arrows don't hit the slimes from far away: you have to be at point blank. When I first unlocked this character, I literally couldn't kill anything with it, and his arrows costed so much gold that it took way too long to unlock the knife just so I could kill things and keep my money. The monk is... alright I guess, but his unique attack was useless when I first unlocked him. Well, useless except for the beginning portion of the game. Otherwise, he's just really weak, especially when you start to encounter more and more powerful enemies that can't be killed by basic attacks. I haven't unlocked the other classes yet, but you should probably do something about the ones I've mentioned.
For the shop, it's alright for the most part, but the randomization is frustrating at times. Particularly when it offers me items that I don't need. You should make it that it always gives you the opportunity to buy healing items and make the other two randomized; in my opinion at least.
The Upgrade system: misleading. What I mean by this is that the upgrades don't really feel like upgrades (for the characters I've unlocked). This is especially so when I'm spending money on abilities I've already unlocked in another class. Perhaps you should make it that some upgrades are carried on between classes so that way you can make some more creative abilities. This would also make it that, when you change classes in game, you won't die immediately (seriously, I've died shortly after every initial class change because I no longer had abilities I've already unlocked... wtf, man? wtf?).
Anyways, as I've said before, this is a good time waster; but in its current condition, it isn't what I would consider a fun game to play. However, that doesn't mean you totally suck at game making. There are just balance issues and various other problems to fix, like with any other game.
Every time you use a shop, you cannot jump again until you fall or get hit. It's a huge issue, but otherwise the game is pretty cool.
wtf-i-couldnt-play-this-piece-of-crap -it-always-starts-and-the-screen-turn -black-and-it-start-again-and-again
I haven't seen worse hit detection in my life! Every time I hit an enemy 9/10 times, the enemy hits me instead, and the sword is so small, and it's so specific as to where it actually does damage, that I have to wait at an extremely specific moment! Then there's the fact that half the time I press the right button, wether it's at the right time or not, the frikin' game just chooses not to do it! It's like the game absolutely disagrees with the action I'm trying to do, so it just doesn't respond; there are even some times when the unresponsive idiot I'm playing as just chooses to do nothing but keep walking, I can press every button, but it can't shed a single shred of acknowledgement. Not only that, but I don't know how to change to a better character, because it's never explained; I'm forever stuck with this terrible character.
Then there's the upgrade system, which has the least choice in any upgrade system I've seen, Fable 3 had a less linear upgrade system, I least with that game I could render the useless upgrades as useless; some these don't even feel like upgrades! They're either unnecessary or actually a drawbrack, or both! I don't need to do more damage! Esspecially not for 5 damn coins! I need a longer sword, with a more responsive game, that actually tells me how to use what's arround me rather than just jump or attack (when it FEELS like it).
The graphics I actually find adorable, but it can't save the gameplay, it never does, and the music is rather forgetable.
The game, as an experience, is weak, but don't let this get you down, I hope you keep making more stuff in the future, and I hope you improve. Keep going and never give up!
sometimes because the game plays slow in my pc, it fails when i try to run... it would work better with a key just for running
This is unique strategic action-runner about Vikings!
The official sequel to Money Movers
A mini visual novel about a mysterious girl. Features 4 endings.
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