Be a Supporter!


rated 4.29 / 5 stars
Share Links:
Adventure - RPG

Credits & Info

Jul 11, 2012 | 2:20 PM EDT
  • Daily Feature July 12, 2012
  • Weekly 3rd Place July 18, 2012

If you liked this, check these out!

  • Obsolescence
    Obsolescence by ConnorUllmann
    • Game
    • Rated E
  • Quietus II
    Quietus II by ConnorUllmann
    • Game
    • Rated E
  • Dromad
    Dromad by ConnorUllmann
    • Game
    • Rated E
  • Casus
    Casus by ConnorUllmann
    • Game
    • Rated E
  • LRU: Hunter
    LRU: Hunter by Benspyda
    • Game
    • Rated T
  • Sinjid: SotW
    Sinjid: SotW by Krinn
    • Game
    • Rated E

Plenty more like this here!

  • FlashPunk
    FlashPunk Featured games made with the FlashPunk library!


Log in to save your medals! Don't have an account? Create one for free!

The Quest 5 Points speak to the Oracle.
Fall of the Shieldspire 10 Points defeat the first boss.
Fall of Time 10 Points defeat the second boss
Fall of the Tentacled Beast 25 Points defeat the fourth boss.
Fall of the Totem 25 Points defeat the third boss.
Health 25 Points obtain a health pickup.
Mower 25 Points cut 10,000 blades of grass.
Fall of the King of Fire 50 Points defeat the sixth boss.
Fall of the Lights 50 Points defeat the fifth boss.
Fall of the Owl 50 Points defeat the seventh boss.
Lighting the Path Secret Medal: Unlock this medal to view its details!
Enchantments Secret Medal: Unlock this medal to view its details!
Sardol Secret Medal: Unlock this medal to view its details!
Bloodless Secret Medal: Unlock this medal to view its details!
Bloody Secret Medal: Unlock this medal to view its details!

Author Comments

A small boy is born from the wind, appearing in front of a house. He doesn't know his purpose, but knows that this house is important. This house holds his answers--and the beginnings of an arduous journey that will introduce him to creatures and objects he has never seen, as well as bring him to question right and wrong.

Arrow Keys - move
X - primary
C - secondary
V or I - inventory
Esc - menu
R - restart (the whole game!)
M - mute
W - soundtrack

Walkthrough: hives/2012/07/ p#walkthrough

*Update - 07/13/2012*
-If you open a chest and die before "getting" the piece inside, you will now respawn with the piece.
-If you re-enter the lava dungeon after beating it, you can get back out.
-If you defeat the Lights and return, they won't respawn.

If these don't seem to happen for you, please try emptying your cache and reloading!

Guidology Review: /07/19/seedling-guidology s-official-review/

Soundtrack: http://rekcahdam.bandcamp .com/album/seedling-ost
Roger's website:



Rated 2.5 / 5 stars

gameplay: decent, but too much of a out right zelda knock off for me to keep playing.


Rated 2.5 / 5 stars

got lost alot very hard to see the order of events that are spposed to happen i was like "oh i was supposed to kill this guy before that happened" reall got me mad i had to restart the hole game a mini map would be helpful so i would get lost a little less gave me a headache after a while but wha from i saw its a good game


Rated 2.5 / 5 stars

its pretty fun but it got boring for me after the first quest


Rated 2.5 / 5 stars

Read your Kotaku review: "feeling of openness and possibility" was what you wanted and what I felt. Basically a subversion of the Legend of Zelda hero trope, right? Compared to anything on NG, this had more interesting use of gameplay to impart meaning. And thus, using video games for what they're supposed to be used for. And hey, a parody of LoZ:OOT's Deku Tree via the Useless Big Tree of the Oracle? Fun!

Game imparts meaning better than average games on NG, but against an ideal standard, you can do better than a rehash of the themes of so many post-modern vidjagames like MGS2 & Spec Ops: The Line. This is the central message I got the game: haphazardly collecting tokens from chests results in good things, and not thinking about your actions results in bad things--I don't know what in your life you're drawing that lesson from, but it ain't good if life is really that uncomplicated for you. The obvious gameplay & design problems are obvious, but they don't matter as much as that major thematic problem.

I do admire what you were able to do in spite of all that. I can't code for shit. I'm eager to see what you do when you work on those themes.

People find this review helpful!


Rated 2.5 / 5 stars

The game is by no means unpolished or bad, however I do have some grief with how the game is set up. At any moment after getting the fire spell, you can go into the final area, effectively locking yourself in there with nothing to do but press R and restart the entire thing. You couldn't have a lock on the place? Really? Other than that, the game is indeed good, but come on.