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rated 4.30 / 5 stars
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Adventure - RPG

Credits & Info

Jul 11, 2012 | 2:20 PM EDT
  • Frontpaged July 11, 2012
  • Daily Feature July 12, 2012
  • Weekly 3rd Place July 18, 2012

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The Quest 5 Points speak to the Oracle.
Fall of the Shieldspire 10 Points defeat the first boss.
Fall of Time 10 Points defeat the second boss
Fall of the Tentacled Beast 25 Points defeat the fourth boss.
Fall of the Totem 25 Points defeat the third boss.
Health 25 Points obtain a health pickup.
Mower 25 Points cut 10,000 blades of grass.
Fall of the King of Fire 50 Points defeat the sixth boss.
Fall of the Lights 50 Points defeat the fifth boss.
Fall of the Owl 50 Points defeat the seventh boss.
Lighting the Path Secret Medal: Unlock this medal to view its details!
Enchantments Secret Medal: Unlock this medal to view its details!
Sardol Secret Medal: Unlock this medal to view its details!
Bloodless Secret Medal: Unlock this medal to view its details!
Bloody Secret Medal: Unlock this medal to view its details!

Author Comments

A small boy is born from the wind, appearing in front of a house. He doesn't know his purpose, but knows that this house is important. This house holds his answers--and the beginnings of an arduous journey that will introduce him to creatures and objects he has never seen, as well as bring him to question right and wrong.

Arrow Keys - move
X - primary
C - secondary
V or I - inventory
Esc - menu
R - restart (the whole game!)
M - mute
W - soundtrack

Walkthrough: hives/2012/07/ p#walkthrough

*Update - 07/13/2012*
-If you open a chest and die before "getting" the piece inside, you will now respawn with the piece.
-If you re-enter the lava dungeon after beating it, you can get back out.
-If you defeat the Lights and return, they won't respawn.

If these don't seem to happen for you, please try emptying your cache and reloading!

Guidology Review: /07/19/seedling-guidology s-official-review/

Soundtrack: http://rekcahdam.bandcamp .com/album/seedling-ost
Roger's website:



Rated 5 / 5 stars

I think I found a bug. After I got the green key and stepped on the switch that drops a block in the path back to the stairs, I died and respawned behind the block and now I can't get out.

People find this review helpful!
ConnorUllmann responds:

Don't worry about it, just go back down the stairs and there's a place you can use the key to go back up.


Rated 5 / 5 stars

how do u beat the sheildspire

ConnorUllmann responds:

Check out the walkthrough in the description.


Rated 5 / 5 stars

Good but i cant open my inventory

ConnorUllmann responds:

If you don't have the fire yet, you can't.


Rated 4 / 5 stars

I'm not even done with the game but it's got me hooked entirely still. Only one problem I have is with the controls being hell a sticky quite often. I would move in whatever direction I moved for days, it's really making the lava area annoyingly difficult. Other than that, great game overall.

People find this review helpful!
ConnorUllmann responds:

Try "dimming the lights" so that the external ads turn off. It might speed up the page and fix the stickiness. If that doesn't work, try just downloading it from here and playing:


Rated 2.5 / 5 stars

Read your Kotaku review: "feeling of openness and possibility" was what you wanted and what I felt. Basically a subversion of the Legend of Zelda hero trope, right? Compared to anything on NG, this had more interesting use of gameplay to impart meaning. And thus, using video games for what they're supposed to be used for. And hey, a parody of LoZ:OOT's Deku Tree via the Useless Big Tree of the Oracle? Fun!

Game imparts meaning better than average games on NG, but against an ideal standard, you can do better than a rehash of the themes of so many post-modern vidjagames like MGS2 & Spec Ops: The Line. This is the central message I got the game: haphazardly collecting tokens from chests results in good things, and not thinking about your actions results in bad things--I don't know what in your life you're drawing that lesson from, but it ain't good if life is really that uncomplicated for you. The obvious gameplay & design problems are obvious, but they don't matter as much as that major thematic problem.

I do admire what you were able to do in spite of all that. I can't code for shit. I'm eager to see what you do when you work on those themes.

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