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rated 4.30 / 5 stars
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Adventure - RPG

Credits & Info

Jul 11, 2012 | 2:20 PM EDT
  • Frontpaged July 11, 2012
  • Daily Feature July 12, 2012
  • Weekly 3rd Place July 18, 2012

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The Quest 5 Points speak to the Oracle.
Fall of the Shieldspire 10 Points defeat the first boss.
Fall of Time 10 Points defeat the second boss
Fall of the Tentacled Beast 25 Points defeat the fourth boss.
Fall of the Totem 25 Points defeat the third boss.
Health 25 Points obtain a health pickup.
Mower 25 Points cut 10,000 blades of grass.
Fall of the King of Fire 50 Points defeat the sixth boss.
Fall of the Lights 50 Points defeat the fifth boss.
Fall of the Owl 50 Points defeat the seventh boss.
Lighting the Path Secret Medal: Unlock this medal to view its details!
Enchantments Secret Medal: Unlock this medal to view its details!
Sardol Secret Medal: Unlock this medal to view its details!
Bloodless Secret Medal: Unlock this medal to view its details!
Bloody Secret Medal: Unlock this medal to view its details!

Author Comments

A small boy is born from the wind, appearing in front of a house. He doesn't know his purpose, but knows that this house is important. This house holds his answers--and the beginnings of an arduous journey that will introduce him to creatures and objects he has never seen, as well as bring him to question right and wrong.

Arrow Keys - move
X - primary
C - secondary
V or I - inventory
Esc - menu
R - restart (the whole game!)
M - mute
W - soundtrack

Walkthrough: hives/2012/07/ p#walkthrough

*Update - 07/13/2012*
-If you open a chest and die before "getting" the piece inside, you will now respawn with the piece.
-If you re-enter the lava dungeon after beating it, you can get back out.
-If you defeat the Lights and return, they won't respawn.

If these don't seem to happen for you, please try emptying your cache and reloading!

Guidology Review: /07/19/seedling-guidology s-official-review/

Soundtrack: http://rekcahdam.bandcamp .com/album/seedling-ost
Roger's website:



Rated 5 / 5 stars

Good game, big world creative bosses, and really makes you think when you kill monsters at the end.


Rated 5 / 5 stars

This game is awesome and super addictive. I hope Connor finds the time to make a Seedling 2.


Rated 5 / 5 stars

why the game is not autosave


Rated 4 / 5 stars

I really enjoyed the game. It's nicely laid out and the levels are very well designed. But themes go beyond coding or level design, making them easily the hardest part about making a game.

Don't get me wrong, the theme get's across fine to me, but it feels forced, without much behind it that would actually give it /meaning/. More dialogue between the watcher and you would be a nice start, and maybe not having all the boss killings be required, or more importantly, in /self-defense/.

But back to the substance of the game, the items and their uses in each level was nicely done, bosses were simple enough to be beaten by everyone, even if some logic is ignored in a couple (tentacle boss, the light. Why would severing the ends of the limbs kill it, and why is "The Light" and aggressive and slow group of ball-shooting bugs?). Seriously though, the one thing that I really dislike was the Watchers judgement on the Seedling being so one-sided. Why not just give him the dumb seed in the very first place, anyways? And of course, killing the giant lava monster throwing rocks at you while you're trapped with him in a room is murder...

Basically, more variability to how the story can go, be sure to maintain logic in the characters' dialogue, and keep up the gameplay design, although badder bosses and more character durability would be appreciated. Thank you for your contribution, and have a nice day.

People find this review helpful!
ConnorUllmann responds:

Well, I wouldn't say that the boss killings are in self-defense--remember, they're "Creatures," not people. You are poking around in the dungeons, actively trying to find them/their items, and that's why you're attacked. As the man in the forest says, "the other seven remain in their place, safely out of our hair!" basically meaning that "we stay where we are supposed to be, and they won't cause us any trouble." You break that and end up killing them as a result, and that's why it's "murder."

As for the Watcher not giving the seed in the first place, he didn't do that because he's supposed to be an "observer." He sometimes does a little bit (like drop the sky rock over the first dungeon), but it's only during extreme circumstances, in this case being that you'd killed a Creature of the Relic. Also, he mentions that he thought this would stop you, but it didn't. At this point, he ends up finally confronting you and, being an observer, this is very much out of character for him.

I'm glad you enjoyed the game, and I hope that sheds a little light on why I had things happen the way they did :)


Rated 5 / 5 stars