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Jul 11, 2012 | 2:20 PM EDT
  • Daily Feature July 12, 2012
  • Weekly 3rd Place July 18, 2012

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The Quest 5 Points speak to the Oracle.
Fall of the Shieldspire 10 Points defeat the first boss.
Fall of Time 10 Points defeat the second boss
Fall of the Tentacled Beast 25 Points defeat the fourth boss.
Fall of the Totem 25 Points defeat the third boss.
Health 25 Points obtain a health pickup.
Mower 25 Points cut 10,000 blades of grass.
Fall of the King of Fire 50 Points defeat the sixth boss.
Fall of the Lights 50 Points defeat the fifth boss.
Fall of the Owl 50 Points defeat the seventh boss.
Lighting the Path Secret Medal: Unlock this medal to view its details!
Enchantments Secret Medal: Unlock this medal to view its details!
Sardol Secret Medal: Unlock this medal to view its details!
Bloodless Secret Medal: Unlock this medal to view its details!
Bloody Secret Medal: Unlock this medal to view its details!

Author Comments

A small boy is born from the wind, appearing in front of a house. He doesn't know his purpose, but knows that this house is important. This house holds his answers--and the beginnings of an arduous journey that will introduce him to creatures and objects he has never seen, as well as bring him to question right and wrong.

Arrow Keys - move
X - primary
C - secondary
V or I - inventory
Esc - menu
R - restart (the whole game!)
M - mute
W - soundtrack

Walkthrough: hives/2012/07/ p#walkthrough

*Update - 07/13/2012*
-If you open a chest and die before "getting" the piece inside, you will now respawn with the piece.
-If you re-enter the lava dungeon after beating it, you can get back out.
-If you defeat the Lights and return, they won't respawn.

If these don't seem to happen for you, please try emptying your cache and reloading!

Guidology Review: /07/19/seedling-guidology s-official-review/

Soundtrack: http://rekcahdam.bandcamp .com/album/seedling-ost
Roger's website:



Rated 5 / 5 stars

Amazing game, love the art style and music especially! :)


Rated 2 / 5 stars

Such a disappointment! Great story, art, music, gameplay.. but too buggy. I tried 3 times to finish this game and 3 times I got stuck because of a bug. Once after defeating mid-boss in Lacste I somehow managed to stand in the same spot as his remains and couldn't move anywhere. Next time I locked myself between two blocks. The worst part is with restarting - it should spawn hero in entrance of the stage (just like after being killed), not start all over (which sometimes was the only way to play).
As a game tester I'm trully sad that I couldn't finish this one. But personally I don't have all day to start all over the whole thing when another bug occurs.


Rated 4.5 / 5 stars

very fucking game!!!


Rated 5 / 5 stars

This game rocks, the 3rd dungeon was pretty challenging having to get the pillar pieces, loved the old school vibe. In response to below I also hit that switch causing the rock to fall, it's just a simple matter of going back around the dungeon, it's their early on to stop you from getting to that area but you can also hit it if you walk down that path. Not really a glitch just a little something thrown in. The watcher was also a neat little thing, creepy the way he was always just staring at you throughout the game. Loved it, only wish their was a way to mute the volume for when I took breaks.


Rated 3.5 / 5 stars

theres a serious glich -.- befor the second boss(right JUST after) theres a path whit a button that you pass and it makes it to where you cant go back(a rock falls blocking your path back) it leads to these green slime spitter things and i activated the switch befor beating the boss and HAVEING to go past here and when i go back to beat the boss the path was seal and there was no way of going foward or backwards ya cant go anywhere i was exited for this game but not so much now even thought it dident take me long to get to where i am (only a few mins) i rely hate back tracking (being a zelda fan and haveing to do that a lot in those games) so ya good game up would be ool for this to be fixed so it dosent happen again

ConnorUllmann responds:

That switch is there to throw you off--it doesn't keep you from getting anywhere you need to go :)