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Build units to defend the base with the mouse.
Check out my Kickstarter page to fund the mobile version!
It took me some time, but finally beat the Villalobos. At first I thought it was impossible and some kind of joke.
I hope there will be sequel. I would like to see a version without the farming and going back to old missions.
I cannot get enough of this game! My saved game was lost a bit ago, but I just started a new game and pushed on. I love it!
Btw, anyone else not able to do the SW battles?
freakn shweet dood! love the musak!
For anyone not sure of weather to try this game or not this is my 2nd time playing it since i became a member of NG I had lost the game and forgot the name then came back to it and had to start over but thats not a problem cause this game is just that much fun and there is no one way to play it so experiment and have fun. This is the first game I have given all my stars too and i wish i could give more it deserves it only thing I ask is make a sequel thanks.
I thought I was tired of Tower Defense.
Then I met Enigmata TD.
From the get-go, it had me. Pay for increased unit limits? Move units on the field in real time? Individual scaling upgrades, /three/ per unit? Wait, wait, wait.
Like, a real, engaging-enough-to-not-ignore story, in a TD?
Let's not even get into the sheer level of customization available when you can move your turrets after buying them, or pay some of that bulk cash to get some space for more turrets when things get sticky. No, let's move directly to the fact that each projectile has a physics-based 'push' depending on type, or that some weapons can evolve into pseudo-support roles (I'm looking at you, Purple Turret. <3)
Really. top notch. Put some commercial graphics on this and add multiplayer (versus, sans time-freezes? Two smaller and mobile craft? So many easy possibilities.) and I'd pay AAA money for an indie title that can get all the little things so right.
One of the best games to land on this site, and a lesson in thoughtfully intuitive design. Bra/vo/, sir.
Context? Context is for casuals.
Hexagon Puzzle Game
An old style, pixel-art noir adventure, inspired by classical point-and-click games.
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