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Uploaded
Jul 10, 2012 | 3:43 PM EDT

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Medals

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First Blood 5 Points Eat something tasty.
Ground Beef 10 Points Eat 100 cows.
Nyan Bloodbath 10 Points Eat 200 Nyan Cats.
Space Worm 10 Points Destroy a UFO.
Terrorist Attack 10 Points Take down a jumbo jet.
Evolution Complete 25 Points Fully evolve and beat all the levels.
Killing Machine 25 Points Get over 100 combo.

Author Comments

THE WORM IS BACK AND IT'S HUNGRY!! Eat people, get bigger, and evolve! After a 2 year hibernation, your worm shrunk back down but it still has it's wings! If you catch a bug or have feedback, please leave a comment.

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Reviews


OnwardDropOnwardDrop

Rated 4 / 5 stars August 10, 2012

Awesome game just felt too short. Next one should be thrice as long and have more rpg elements.



SigmaTaurusSigmaTaurus

Rated 5 / 5 stars August 10, 2012

The first one was awesome, this was twice the awesomeness. I enjoyed it, sadly it finished it within minutes


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MoiderahMoiderah

Rated 3 / 5 stars August 9, 2012

Okay. As it is, the game is fun. The game makes you feel like a world-destroying badass, and killing things is enjoyable. But there's just one problem: The game's too easy. The wings give you too much of an advantage, which unfortunately means that you could just saddle yourself up with an armor upgrade and breeze through the game.

That being said, the art is nice, as is the worm's design. The particle effects are nice, and blowing apart tanks, planes, and automobiles is appropriately crunchy. It really does make you feel invincible, but the game does start lagging because of how fucking enormous the worm gets.

It's a fun little cathartic game, but as an experience in and of itself, it suffers. Still had fun, but I want difficulty, dammit.



SidmarillSidmarill

Rated 5 / 5 stars August 9, 2012

Great as always. I felt a bit overpowered when I started Sandbox mode, though. I love the fact that it basically doesn't stop growing though. Very fun game. n_n



Chuy11Chuy11

Rated 3.5 / 5 stars August 9, 2012

The control settings are my biggest dislike. I would have preferred a control scheme where acceleration was determined by keys while direction was controlled with the mouse. Aiming is generally better when done with the mouse.
I disliked the response rates of enemies, I thought it was too quick. A quick response would make sense after an attack but not when there has been peace for some time. The quick response would force you to withdraw and feed on the underground grub to regain your health after pretty much any attack against a vehicle or rocket launcher. I would have appreciated alert levels for the game, and an alert indicator.
I enjoyed the music as it changed between foreboding and terror, added a nice touch to it, which could have served as an alert level. The growth system is a good idea, as customization is always a plus.


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